Showing posts with label FoG. Show all posts
Showing posts with label FoG. Show all posts

19 Dec 2022

Who Played What - the 2022 Year End Edition

This week it's been too cold to go outside and spray-undercoat any new figures to add to the painting queue, so that inevitably means I have had a little time to work out how on earth to produce my once-traditional end of year snapshot of how many people have been playing each of the most widely seen rulesets on the UK Ancients competition scene in this first full post-Covid-impacted year.

As usual I'll start with the ground rules and caveats. 

These "2022" stats count players at UK events held during 2022 for which results (or runners and riders) have been  published online that I've been able to find and make sense of. Every ruleset in this list is very good at doing this with most also producing their own annual rankings as an additional reference point to double-check the data. The odd player might be missed (or included) at an individual event, especially where nicknames have been used, but other than that unless any events have somehow been publicised, organised, played  and concluded during 2022 without leaving an online footprint of any kind on any of the mainstream forums used by the players of the rulesets concerned (I mean, really...?) you can safely assume every competition that has happened is included. 

I have omitted a number of the smaller circuits, adopting an arbitrary cut-off of 30 players taking part in the calendar year for inclusion. Of the other sets being played Swordpoint appears to be closest to meeting this criteria at the moment with 25 different people taking part in the 5 events staged across 2022, so in future years it may well be added to the list.

Normally a key part of this summary is comparing attendance trends with those seen in the previous years. With organised play across the UK ending abruptly early in 2020 and only really starting up again midway through 2021 both of these years are a rather tricky to include in any comparison, especially as the different circuits were impacted in very different ways by the shutdown and restart. To keep things clean therefore I've used 2019 (the last full year of events) for the headline comparisons with 2022 - it’s not perfect, but it feels like the least-worst option for creating as close to a true like-for-like scenario as possible this year (thank you Covid..). 

Whilst some players appear in the stats twice because they played two rulesets over the course of the past year this is discounted for the analysis as numbers are too low to impact the main trends. And it's too much work to de-dupe them by name as well !

The final thing to bear in mind is that for all bar one of the rulesets in this analysis the total number of players falls between 30-70, so the absence (or presence) of as few as 3 players turning out for a single event staged at their local club can swing almost all of these figures by as much as 5-10%. A car not starting, or two-lines on the driver's Covid test one Saturday morning is all that it takes, so please don't read too much into any single year-on-year variation - this is all about capturing moments in time and adding them together to form a broad-brush picture over the longer term - which is why I have similar stats from the end of 2019, 2018, and 2017

So with those qualifications out of the way, onto the 2022 (and 2019) data.

Total Player Numbers 

(UK based players / UK+Overseas players): 

  1. ADLG    172 / 185  (2019: 189/210)     (L'Art de la Guerre)
  2. MeG       71 / 75  (2019: 62/71) *      (Mortem et Gloriam)
  3. DBMM   69 / 78     (2019: 73/84)         (De Bellis Magister Militum)
  4. DBA       57 / 58  (2019: 67/68)         (De Bellis Antiquarius)
  5. DBM      39 / 40  (2019: 43/45)         (De Bellis Militarium)
  6. FoGAM  34 / 35  (2019: 48/48) **    (Field of Glory Ancient & Medieval)
  7. TTS!       32 / 33  (2019: 64/66)         (To The Strongest!)
  • * Rolling 12-month attendance for MeG in 2019 peaked at 71/75 in April 2019. 
  • ** Rolling 12-month attendance for FoG in 2019 peaked at 59/59 in January.

After the first full calendar year of events post-Covid ADLG has comfortably retained the top spot in terms of popularity, seeing almost 25% more UK-based competition players than the next two sets combined. MeG has in turn climbed up to second place partly as a result of DBMM dropping a handful of UK-based players compared to 2019.  

At the other end of the scale FoG has continued to shed significant numbers of players between measurement points, only avoiding becoming the least widely played set in this ranking as a consequence of TTS!'s even more dramatic fall (driven in the main by the still as-yet unresolved dateline issues around the scheduling of its biggest annual event). 

In %age terms this gives the following picture:

%age Change 2019 vs 2022  

(UK based players / UK+Overseas players):

  1. MeG       +15% / +6%    ( -/-  : no change compared to 2019 peak)
  2. DBMM    -5% / -7%
  3. DBM       -9% / -11%
  4. ADLG     -9% / -12%
  5. DBA        -15% / -15%
  6. FoGAM   -28% / -27% (-42%/-42% : compared to 2019 peak)
  7. TTS!        -50% / -50%

All sets bar MeG saw player numbers decline to some degree between 2019-2022, with even MeG's apparent year-on-year increase not quite managing to exceed that systems' previous high water mark for participation reached in April 2019 (after which the rolling 12-month player count began to tail off towards the end of that same year). 

FoG's and TTS!'s relative declines stand out as the clear outliers in this list suggesting more was going on with both of them here than just the mild post-Covid hangover that most other sets seemed to be experiencing.

Total number of entries made 

  1. ADLG      703    (2019: 699)
  2. MEG        338    (298)
  3. DBMM    291    (311)
  4. DBA         204   (189)
  5. FOG         185    (221)
  6. DBM        123    (143)
  7. TTS          57     (92)

These figures are driven by a number of factors (most notably number of events held) in addition to the number of active players on each circuit, with both ADLG and MeG registering increases in the number of entries made to events on their respective circuits across the year.  

%age of players who appeared in 2019 but not 2022 

(UK based players / UK+Overseas players):

  1. TTS!          70%                  (45 / 45)
  2. DBA          37% (25 / 25)
  3. FoGAM     33% (16 / 16)
  4. DBM         33% (13 / 13)
  5. ADLG       32% (60 / 76)   
  6. MeG          31% (19 / 26)
  7. DBMM     23% (17 / 18)

Pretty much all of the rulesets saw close to 1 in 3 players active on each circuit in 2019 fail to reappear in 2022. This sounds dramatic, but taking into account these stats span a 3-year period this level of churn is probably to be expected, even had Covid not intervened. 

As a comparison, the 2018-19 equivalent stats showed most  sets experiencing annual churn rates in the mid 20%'s across that one-year timeframe. 

Current Players first appearing post-2019 

(UK based players / UK+Overseas players):

  1. ADLG     41 / 48
  2. MeG        25 / 28
  3. DBA        13 / 13
  4. TTS!        12 / 12
  5. DBM        6 / 6
  6. DBMM     6 / 6
  7. FoGAM    1 / 2

These figures only include players taking part in at least one event in 2022. 

Total UK Player numbers by system in 2022, new and returning 

A very healthy 104 players across the UK have used the opportunity of the Covid-imposed break to take up a new system game and joined a new competition circuit over the timeframe covered by these stats, with ADLG chipping in the most new recruits with over 40 new players picking up the (new v4) rulebook post-Covid to play at an event in 2022, a feat achieved achieved every (non-Covid) year since the ADLG ruleset first hit UK shores back in 2015. 

MeG's heavily promoted PSC-produced hardback edition helped draw in 25 new UK players to its circuit post-Covid, an increase of 12 on the number of new MeG recruits in 2019. At the other end of the scale FoG's lone new UK-based player in 2022 joined a circuit where 33 of the other 35 UK-based players were already played FoG competitively prior to the adoption of FoGAMv3 back in 2018.

6 year trends in UK player numbers (omitting 2020 & 2021) 

* DBM uses July-July figures for 2015 and 2016 as these were readily available, all other figures are calendar year.  

The clearest trend in the period since 2015 has been ADLG's rapid rise to replace FoGAM as the most popular and widely played rule system in the UK Ancients competition scene. In the 6 years since its launch MeG has managed to establish itself in the "second tier" group, all of which consistently draw somewhere between 60-80 players annually, with FoG now joining DBM in what might best be described as the "legacy" category alongside the small but loyal DBM community, each system being  almost exclusively centred around a small number of clubs. 


Ruleset-specific commentary

ADLG (L'Art de la Guerre)

Coming out of the other side of Covid ADLG has retained its place as the most widely played ruleset by some margin with a record 38 events (yes..) held in the UK during the year. 7 years after its first appearance annual UK player numbers for ADLG appear to have finally topped out to settle somewhere in the 170-190 players band, having first attained this level in mid 2018. 

The huge global following for ADLG (over 600 players took part in competitions held outside the UK in 2022) means the UK's ADLG circuit has always enjoyed a more international flavour than that of any other system, with overseas visitors uaually adding in 20+ extra players over and above UK-based curcuit members each year, pushing the total UK pool close to or just above the 200 mark.

The period 2019-2022 witnessed the launch of ADLG v4 (which English-language distributor North Star called this their biggest Ancients ruleset launch since WAB!), a change which seems to have barely moved the dial in terms of overall ADLG competition attendance.  The 2019-22 net fall in player numbers of 17 can almost entirely be accounted for by the absence this year of 10 players whose sole 2019 outing was at the geographically challenging Elgin one-day event (which did not take place in 2022, but is slated to return next May) and the loss of 4 players who have sadly passed away in the intervening period. 

The absence of the Elgin event also contributed to the proportion of players taking part in just one event dropping materially from 38% down to 30% - another indicator of the maturing of the ADLG player pool perhaps, and also a trend which was seen across most rulesets in this same period as those players who were keen to do so took full advantage of the opportunities presented to get out and play again after Covid.

15 players accounted for 25% of all competition entries in 2022 with 39 making up half of the aggregate annual field. The 38 events held included some competitions some taking place in parallel (in different scales) at the same venue, and with date clashes as well the most events anyone could theoretically have entered in 2022 was 29. Only 2 players managed to make it to even half of this total, giving ADLG players the most diverse mix of potential opponents at any given event seen for any other ruleset.

309 different UK-based players have now taken part in a UK ADLG event since the circuit started in 2015, 56% of whom were actively playing in 2022. In that time 53 overseas-based players have also take part in at least one event on UK shores.  

DBMM

The size of the DBMM player universe across all UK events slipped only a little in 2022 compared to 2019, as the UK circuit slowly ground fully into gear again after the Covid break. Even with a 2-year gap churn remained relatively low with the strong club-based support for DBMM seeing the dropouts largely offset by a trickle of new players and the reappearance of several others who had skipped 2019. 

Total DBMM player numbers have usually hovered in the mid 80's or 90's over the past decade, with 2022 marking the first time DBMM has slipped below 70 UK players since 2008 (according to the excellent rankings site at dbmm.org.uk). However, the fact that the Milton Keynes 1-dayer (traditionally the largest event in the MM calendar) took place in January of this year at a time when much of the UK was operating somewhat under the shadow of Covid, and as a result recorded a dozen fewer attendees than 2019, is almost certainly the key factor in the shortfall.

8 players made up 25% of all entries, with 19 making up half of the aggregate field. The maximum number of events it was possible to enter in 2022 was 16, and 8 players managed to attend half or more of these with the keenest player making it to an impressive 12/16. The proportion of players who took part in just one event also fell slightly to 31% (from 36% in 2019). 

DBA

DBA has seen a decline in unique attendees post Covid, despite staging a 14 events - the busiest calendar for DBA since 2015 - with an also 2015 record-matching average attendance of 16. DBA has historically seen relatively high rates of churn with many players joining and leaving the circuit each year, and that continued with 13 new faces in 2022. With average attendances holding strong,  the %age of "one event only" attendees unsurprisingly fell to just 19, one of the lowest ratios for DBA in recent years.  

6 players made up 15% of all entries, with 14 making up half of the aggregate field across the year. The closest anyone came to entering all 14 events was to attend 12, although 8 players managed to turn up to half of the full circuit this year. Since I started collating these stats in 2015 (with the kind assistance of Dennis Grey and the DBA rankings team), 126 individuals have attended at least 1 DBA event in the UK, 45% of whom played in 2022. 

TTS! (To The Strongest!)

TTS! had its best year even in 2019, and so comparisons with 2019 are always likely to be somewhat unflattering, especially as the biggest event by far in the traditional TTS! calendar (the "Worlds" at Chalgrove) has yet to really get back into a predictable and stable dateline post-Covid, and Glasgow is yet to return at all. Add to that a new version of TTS! in the pipeline and 2022 was always likely to be a challenging year for numbers.

20 of the TTS! players entered only 1 event in the year, with 6 people making it to more than half of the 5 competitions staged, one of whom attended all 5. Since the start of 2018 (when I started collecting data on TTS! events) there have been 98 different players who have attended at least 1 UK event. 

MeG  (Mortem et Gloriam)

The period 2019-2022 witnessed the extensively promoted launch of PSC's hardback MeG rulebook (replacing the "pizza box" ring-bound and much-updated set of 2016-19), and this new format and extra publicity saw the number of UK-based players taking part in one of the 18 MeG events held across the UK in 2022 increase by 9 over the 2019 year-end total, coincidentally exactly matching MeG's previous high water mark of 71 active players (which the system attained over the 12 months prior to April 2019). 

The 25 new players drawn in more than offset the 19 who didn't elect to continue their competitive MeG careers into the hardback rulebook era, with just over 1/3 of these new faces being recognisable from the UK Flames of War circuit - a pathway into MeG which has now been trodden by more than half of the current crop of MeG players.

Just 7 players chipped in with more than 25% of the aggregate entries across the 18 MeG events held during 2022, with 18 players making up half of the total aggregate field. Those same 7 players all managed to enter half or more of the 18 events held, with the most dedicated MeGGer missing out on only one competition in the full calendar year.  17 of the 71 UK-based players only attended one event during 2022 - achieving between them the same number of competition entries as the most active single player!

In 2023 MeG will again see a significant update and change of format, moving away from the PSC-distributed hard copy rulebook to a direct-sold PDF with an option for print on demand. With a series of events using some of MeG's various "lite" rule variants also now being promoted for next year it will be interesting to see how this revised edition, new distribution model, and the new formats for competitive play impact competition attendance across 2023.

Since the first UK MeG event held at the BHGS Challenge in 2016 121 UK-based different players have entered at least one competition in the UK (59% of whom were still playing this year), and they have been joined by 15 overseas-based players in that time as well.

FOGAM  (Field of Glory Ancient & Medieval)

2022 saw a further decline in the AM circuit, with almost 1 in 3 players who played in 2019 not returning to FoG post-Covid as part of a competition circuit that also reduced from 14 to 11 events in the year.  

Just 5 players chipped in with 28% of the aggregate entries on the 2022 FoGAM circuit with 10 making up just over half of all entrants. 16 players attended more than half of the events on the circuit, with two committed FoGGers managing to take advantage of every opportunity to play offered throughout the year. FoG has just adopted a totally free, PDF-only approach for its latest v4 edition as of the end of 2022, and so it will be interesting to see if the version change and new free distribution model has a positive impact on player numbers across 2023.

Of those who have departed the FoG ranks since the end of 2019, 3 now play ADLG, one plays DBMM and one currently plays DBA, the rest not appearing in any other data set. Since January 2017 (when I first started compiling FoG stats) 97 UK players have taken part in at least one FoGAM event, 35% of whom are still playing. 

DBM

Numbers for DBM wobbled slightly between 2019-2022, off the back of a record rise (of +6) in 2018-19, meaning that with some lapsed returnees and a few new players at the events held in 2021 the year on year fluctuations in the DBM figures remain very much in line with those seen in more normal times - unsurprising for a circuit strongly centered around a handful of local clubs.

10 DBM players only attended one event this year, with just 5 players making up 25% of the total entry across the year and a dozen making up half of the aggregate field. One player managed to get to 8 of the 9 events held, with 8 grasping more than half of the opportunities to play DBM afforded to them during 2022.

 Since I started compiling DBM attendance stats at the start of 2017 there have been 59 different players who have taken part in at least one event. 


The Conclusion (FWIW!)

In summary as 2022  draws to a close these 7 popular Ancients rulesets have attracted 474 UK-based players and a further 30 international visitors to make 504 different players in total taking part in a UK Ancients competition in the last 12 months. 

That total is 76 down on the 2019 full year UK player count. Even taking into account the fact TTS! and FoGAM are responsible for 2/3 of that shortfall (both sets seemingly experiencing unique, and not entirely Covid-driven factors influencing player numbers) it appears that there is still a limited degree of "residual hangover" from the Covid hiatus of 2020-21 affecting player turnout at competitions across the UK in 2022. 

Taking those two sets out of the equation a circa 5% fall in unique attendees in this first full post-Covid year is probably not as significant as many might have feared or indeed expected. 

Covid may now seem a long time ago, but we were in semi-lockdown as recently as last Christmas, meaning those events held in the first couple of months of 2022 were being planned and promoted very much under the shadow of Covid, so 2022 was by no means a completely year free of its influence.

My suspicion ("hope"?) is therefore that once each circuit has enjoyed another full, uninterrupted year there is every chance we will be completely back to "normal" again - provided there are no more pandemics of course…. 

(and don't forget, I have similar stats from the end of 20192018, and 2017, as well as an immediately post-lockdown report compiled earlier this year)  


27 Jul 2022

Who's Playing What - the Post-Lockdown Edition.

 It's now been over two years since I last posted a full-year update on who was playing what on the UK Ancients  Competition scene - which is of course hardly surprising given that no-one was able to play anything face to face for much of that time, with various grades of Lockdown running from the start of 2020 until around mid-June 2021. 

Ancients competition wargaming in the UK did however stutter (or in some cases "roar") back to life again in the middle of last year, and so with over 12 months of events to look back on it's probably as good a time as any to start once again having a look at Who's Playing What

This set of "post-Lockdown" stats cover the UK "player universe" numbers for competition players across 7 of the most popular Ancients mass-battle rulesets for all events held in the UK in since things started up again at the end of June 2021 that I can find results for. 

Most sets now have a single, comprehensive results or rankings page and I'm therefore indebted to the various people who undertake the thankless task of maintaining these pages. I do also keep a weather eye on various forums and FB groups to make sure I also pick up any "unranked" events, and sometimes extra players who only filled in, or dropped out part way through some events as well - that's why the numbers you'll see here can sometimes be higher than those you'll see on the "official" rankings page.

I've also focused this time exclusively on UK-based players, as overseas travel has not really gotten back to normal and so relatively few overseas players have made it to the UK to play. 

To make comparisons to the pre-Lockdown era I've used the figures for the 2019 calendar year. A handful of events did manage to take place at the start of 2020, but even then attendances were impacted by the looming shadow of Covid to various degrees, so using the clean" 2019 numbers seemed a better benchmark than using Feb 2019-Feb 2020.

Even so, the calendar is still not quite settled yet with some events not yet sitting in their regular calendar slots (Campaign), and others (from last summer) still yet to happen (Britcon), and so I've tried to flag where this may have had an impact on attendance numbers in the commentary.  

So, on with the business...

Total Unique Player Numbers  (2019 calendar year in brackets)


  1. ADLG      177 (180)    #1          (L'Art de la Guerre)
  2. MeG         66   (62)      #2          (Mortem et Gloriam)
  3. DBMM     61   (72)                   (De Bellis Magistorum Militum) 
  4. DBA         55   (67)                   (De Bellis Antiquitis) 
  5. DBM        40   (44)      #3         (De Bellis Multitudinum) 
  6. FoGAM    35  (48)      #4          (Field of Glory Ancient & Medieval)
  7. TTS!         28  (64)                    (To The Strongest!)
This shows how many different, UK-based players have taken part in an competition since Lockdown restrictions were eased in summer 2021. 

As of today ADLG enjoys a 38% market share, with almost as many players as the next 3 most widely played sets combined. This small increase in market share for ADLG (up from 35% at the end of 2019) is however largely a mathematical artefact caused by the slower recovery of numbers for several other sets post-Lockdown.

The upshot is that post-Lockdown, total player numbers across all sets still compare very favourably with the 2019 totals - and (as I'll go into in the commentary on each set) even the more notable shortfalls can usually be explained by event scheduling or other issues unrelated to any loss of enthusiasm for face to face gaming in general post-Lockdown

Notes:
# 1 I am aware of four players who played on the ADLG circuit who have sadly passed away since the start of 2019, so have excluded these players from both 2019 and current period counts.
# 2 MeG player numbers at the end of 2019 were at their lowest point that year. The peak, just after Roll Call in April had seen 70 UK-based players entering a MeG event in the previous 12 months. 
#3 One DBA player who appeared in 2019 has sadly passed away and so has been excluded from the stats
#4 FoGAM's rolling 12 month player count was also falling steadily throughout 2019, and ended the year at its lowest total, having started 2019 with 59 "active in the previous 12 months" players.

Post-Lockdown Growth trends 



This shows the relative growth rates of aggregate players numbers post-Lockdown for the various rulesets, using quarterly measurement dates. Other than for FoGAM (which has largely flattened out post Christmas) player numbers for all sets have continued on an upward curve into 2022. 

As this graph doesn't yet include any impact of players starting to "fall off" the back end of the rolling 12-month count, the next few months will tell whether these growth curves continue, or start to "top-out" for each set.

Notes:
- There are only 3 events providing data points for TTS!, hence the staggered nature of the TTS! line.
- The DBMM numbers are based on 3 data points with intervening dates extrapolated from these, as the DBMM Rankings page does not present data in a way which allows player numbers for the intervening dates to be easily extracted. 

Post-Lockdown %ages for non-returnees (non-returnees & 2019 year-end totals in brackets)
  1. TTS!         67%  (48/64)
  2. DBA         36%  (24/67)      #1
  3. FoGAM    29%  (14/48) 
  4. ADLG      29%  (51/180)     #1   
  5. MeG         27%  (17/62)       
  6. DBM        24%  (11/44) 
  7. DBMM    23%  (17/72)
This shows how many UK-based players who appeared on each circuit in 2019 have yet to reappear post-Lockdown. Pretty much every set has seen around 1/4 - 1/3 of their 2019 roster of competition players fail to return to competition play post-Lockdown, with only TTS! an outlier to this norm. 

This level of attrittion is however only a little higher than seen previously in more "normal" year-on-year comparisons, so given these stats cover a period of two and a half years rather than the usual year-on-year view, it's not entirely surprising to see higher attrition. 

Notes
#1 Both figures exclude those players who have sadly passed away.

New players first seen post-Lockdown (entirely new - not lapsed returnees)
  1. ADLG      38
  2. MeG           20
  3. DBA          9
  4. TTS!          6
  5. DBM        5
  6. DBMM    1
  7. FoGAM    -
            A very healthy total of 79 players entered their first ever event across all rulesets post-Lockdown, suggesting that much rules-reading, army painting and online gaming had been going on when face to face gaming wasm not allowed across the UK. 

            More players than usual also moved across or between rulesets in the post-Lockdown period, with ADLG faring best on this measure picking up 9 of its new players from other circuits (some of whom now actively participate in 2 parallel circuits for different Ancients rulesets). Even so, the number of players taking part in multiple circuits remains low.

            Ruleset-by-Ruleset Commentary

            ADLG  (L'Art de la Guerre)

            ADLG has come out of Lockdown as still the most widely played ruleset with an almost unchanged number of active UK-based players compared to the end of 2019. This period also included the release of the V4 rulebook and army lists - both featuring a relatively limited set of updates, the release of which appears to have had no impact either way on player numbers. Whilst shrinkage in other rulesets player poosl means ADLG did again increase its "market share" the run of double-digit &age growth in player numbers (seen every year since its UK debut in 2015) finally came to a halt when faced with the significant hurdle of the Lockdown period.

            The 39 1-day and 2-day ADLG events held so far post-Lockdown managed to top the total of 35 held in 2019, with a strong showing of 25/28mm events (10 of these took place) as well as one "100 point" reduced format competition. 6 events were "two scales, one weekend" affairs, and several weekends in the last year also saw multiple events staged in different locations, most recently where 47 players were playing at the same time at two different events held in the geographically diverse locations of Devizes and Glasgow.

            This pattern continued across the year with ADLG being played in all corners of the UK, from Inverness to South Devon, Cardiff to York, Bournemouth to Glasgow, giving ADLG once again by far the widest UK geographical coverage of any comparable ruleset.

            Attrition was higher than in previous years, with 51 players (27%) from 2019 yet to reappear post Lockdown. With almost half of these 51 non-returnees appearing only on the Scottish ADLG circuit in 2019 it seems likely that geography (the UK's most northerly event in Elgin has yet to take place post-Lockdown) and Scotland's longer-lasting and sometimes more stringent Covid-related restrictions on indoor gatherings may have both played a material role in the incrased level of attrition - and there has been no indication that Scotland's Ancients players have started to adopt any other ruleset in Lockdown. 

            Even with this attrition, the return to the ADLG circuit of 10 players who last appeared pre-2019 (a significant difference compared to most other sets, where 'lost' players tend to stay 'lost'), and a further 38 entirely new faces saw overall numbers essentially hold steady.

            No doubt also related to the disproportionate attrition amongst Scottish players the proportion of competitors who took part in just one ADLG event dropped significantly compared to 2019, down from 38% to just 23% in the post-Lockdown era - a trend seen in most other sets too, as the keener players were first to return to the tabletop.

            Since the first UK ADLG event at Roll Call in April 2015, 295 different UK-based players have entered at least one competition in the UK (although 6 have since passed away), meaning that some 7 years later, 60% of all UK players ever to enter an ADLG event are still entering competitions in the last 12 months.

            The most active player managed to take part in 18 events post Lockdown, with just 6 players managing to appear at 1/3 of the events on the circuit - although this rises to 14 (8%) after making allowances for the fact it is impossible (even for Dave Allen!) to play in 2 different events held on the same day. 

            The sheer number of ADLG events now being organised, and the geographical spread across the entire country both work in parallel to ensure that (on this measure) the ADLG circuit continues to offer players the least repetitive mix of potential opponents at each event by quite some margin.

            DBMM   (De Bellis Magistorum Militum) 

            The number of UK-based DBMM competition players has yet to fully recover to pre-Covid levels, with the UK DBMM circuit a little slower to get back up and running compared to some others, running 16 events in the last year compared to the 19 that ran in 2019. Those events that have been staged have however been well attended, with Warfare in November 2021 in particular seeing the biggest DBMM attendance in recent memory by quite some margin.

            This difference - in events, and in players - can pretty clearly be attributed to the non-reappearance of two of the DBMM circuits' traditionally largest events (Guilford and Campaign), neither of which have taken place (as yet) post-Lockdown. Once they both cycle back into the stats there seems no reason to think DBMM numbers should not be back to exactly where they were pre-Lockdown.

            17 UK-based DBMM players attended just 1 event in the last year, not a massive change from the 21 who did so in 2019 - a little surprising as normally the one-day events in Milton Keynes and Guildford contribute many of these "one-off" players to the UK pool in prior years.

            DBMM staged a mix of 15mm, 25mm and (uniquely) "6mm based on 25mm bases" events throughout the year. The calendar also included a mix of singles, doubles 1-day and 2-day events, with the 1-day smaller-format DBMM 100 event being the latest to take place.

            DBMM traditionally sees a fairly low churn rate of players each year with relatively few new faces making a circuit debut, and similarly small numbers dropping off the circuit each year, and with just three new players post-Lockdown that trend has seemingly continued.

            The most active DBMM player entered 13 of the 15 events - an impressive 100% attendance record given that two events stage parallel competitions for 15mm and 6mm gaming!  23 players attended 1/3 of the events staged - 38% of the player pool, with the usual DBMM hubs in the South East, Milton Keyers and the Northern League circuit all hosting events in the last year.

            DBA (De Bellis Antiquitis) 

            DBA has yet to see player numbers recover back up to the level seen in what was a very successful 2019 season, even though the total of 12 events staged since Lockdown ended have has matched the 12 that took place across 2019. 

            The difference in player numbers  - as with ADLG and DBMM - may well be attributable in the main to geography, with only one of the regular 3 PAWS events taking place post-Lockdown as well as the Welsh Open also dropping off the DBA calendar entirely as a result of venue issues, making it harder for players from those regions to make an appearance on the circuit post-Lockdown.

            18 of the 55 players took part in just one event in the last year, a notable change from 2019 when almost half of the UK pool of DBA players made just a single appearance - again supporting the theory that the loss of a few regional events has a disproportionate impact on the number of "occasional" players.  

            The total number of entries made across all DBA events staged post-Lockdown (171) also compares more favourably with 2019's 189 than the reduction in player numbers might suggest, indicating that the enthusiasm of the core group of UK-based DBA players remains undimmed post-Lockdown.

            All DBA events are one-day affairs, and two players managed to take part in 11 of the 12 events staged, with 16 (29%) managing to take part in 1/3 of the full calendar. 

            MeG   (Mortem et Gloriam)

             The MeG circuit managed to match its pre-Covid scale in the post-Lockdown period, with 18 events (one of which ran across one weekend in 2 locations) taking place, on a par with the 18 that were staged in 2019.

            MeG was the only ruleset to record an increase in overall player numbers across the last 12 months compared to the equivalent 2019 year-end figure, however this needs to be set against the 13% fall in players numbers throughout the latter half of 2019 (anecdotally attributed to players waiting for the revised hard copy rulebook and updated army lists to be released) which saw MeG ending 2019 with its lowest rolling 12-month count of active players since late 2018.

            Just over a year post-Lockdown, and almost 2 years since the launch of that hard copy rulebook, MeG player numbers still remain a little short of the pre-Lockdown peak, with 20 new UK-based players and one returnee (who's only other circuit appearance was way back in 2016!) offsetting the non-reappearance of 17 players from the 2019 circuit. These in's and out's place MeG's rolling 12-month UK player count in the 60's, a level it first attained in the latter half of 2018.

            Of the 17 lapsed MeG players, two have swapped to play on the MeG Renaissance circuit (launched at the start of 2022), although a further 13 current MeG players now also play in Renaissance MeG competitions as well the Ancients ones, forming the great majority of the current 19-player ReG rankings. Around half of MeG's current roster of players are recognisable as having previously taken part in the once-thriving UK FoW-circuit, so it will be interesting to see if a new circuit for WW2 MeG ("Divisions of Steel") mooted for the tail end of this year will prove equally enticing to the former tread-heads currently in the MeG ranks.

            All bar one of the MeG events staged were standard "Maximus" format 15mm singles, with only a single 1-day lockdown-dodging outdoor event (which snuck into the calendar early last summer) not following this standard format. The most active MeG player on the circuit took part in an impressive 16 of the 18 MeG events staged, with 32 players turning up for at least 1/3 of the full calendar (47%). 13 UK players took part in just one event - a lower %age than that seen in 2019, in common with the trend seen for other rulesets.  

            As is the case with DBMM, DBM and FoG the 18 MeG events held were in the main geographically concentrated - in MeG's case half the calendar took place at a handful of venues all within a few miles of the central stretch of the M1, with a further 4 being held in Greater Manchester.

            Since the first UK MeG event held at the BHGS Challenge in June 2016, 121 different UK-based players have entered at least one competition in the UK. 55% of this all-time UK player universe remained active on the MeG circuit by attending events held in the last year.

            FoGAM    (Field of Glory Ancient & Medieval)

            2019 saw a significant decline in numbers on the AM circuit as those choosing not to move to V3 after playing at the start of 2018 began to drop off the rolling 12-month count of active players. Post -Lockdown that trend has continued, with those who last played FoGAM at a handful of events held at the start of 2019 now also falling out of the stats.

            10 FoGAM events were held in the last year (compared with 16 in 2019), only one of which was "north of Watford" as the circuit coalesced around a hub of players mostly based on the South Coast, supplemented by others seemingly more willing to travel to play. The 35 players are however still highly committed with an average attendance at each event equivalent to almost 50% of the entire UK pool - far higher than for any other set out there.

            3 players managed to take part in literally every FoG event staged, and a further 8 only missed 1 or 2 events in the year. On a similar note, only 5 players took part in just one event, again a lower %age than any comparable ruleset. 18 of the 35 players took part in more than 1 in 3 events on the circuit - the only circuit to see over half of its' players reach this bar. 

            Following the introduction on FoGAM V3 in January 2018, 62 different UK-based players have entered at least one V3 competition in the UK, and 56% of these remained active in the last 12 months. 

            With no new players joining the FoG circuit this year and neither of the 2 "new" V3 players from 2019 returning either, every one of the current roster of 35 UK-based FoG players was already playing FoG prior to the launch of V3.

            With a "free to download" V4 mooted for later this year, and a number of FoG players now dabbling in other systems in parallel to playing FoGAM it will be interesting to see whether these numbers change either way going forward into 2023. 

            TTS! (To The Strongest!)

            A relative newcomer to these stats, Simon Miller's TTS! had a record-breaking year in 2019 with five events staged across the country. With only 3 events taking place in the last 12 months (one of which was TTS!'s traditional "big" summertime event at Chalgrove hastily rearranged at short notice for last Autumn, with consequent impact on attendance as a result) it is hardly surprising that the comparative stats for TTS! show a significant dropoff compared to pre-Lockdown numbers.  

            In 2019, 24 players who have yet to return appeared only at Chalgrove, with a further 14 non-returnees only having played at a (first time) event held in Glasgow in 2019, which also has yet to take place again post-Lockdown.

            TTS! did rather uniquely manage to run online events during Lockdown using the Tabletop Simulator platform, demonstrating that interest is clearly still strong for the system, and the UK circuit is now picking up again with three more events scheduled between now and the end of 2022. 

            As such the calendar-year stats at the end of 2022 may well show a more realistic comparison with prior year figures for TTS! attendance than a snapshot at this time is able to deliver.

            DBM   (De Bellis Multitudinum) 

            Numbers for DBM were relatively stable this year, with a drop of 4 following a rise of, erm, 6 in 2019. That still gave the venerable DBM ruleset a small lead in UK player numbers over the slightly less venerable FoG ruleset for the first time since probably something like back in 2007!

            The DBM circuit managed to put out 11 competitions post-Lockdown, one more than the 9 staged in 2019, again concentrated in the same handful of venues as in previous years. This included a mix of 15mm and 25mm events, and both Doubles and Singles format competitions too

            DBM's strong showing at the handful of clubs who also stage most events has again meant that this ruleset has managed yet again to pull in almost half a dozen new players to enter events for the first time - often as part of doubles pairings at events where single players and doubles teams can freely mix. 

            11 players took part in just one event, as with other sets lower %age than had been typical pre-Lockdown. 

            The most active DBM player impressively managed to appear at all 11 events held in the post-Lockdown era, with 17 players (42%) managing to get to at least 1 in 3 of the events held.


            The Conclusion

            In summary, post-Lockdown the UK has seen pretty much every circuit for the main Ancients rulesets achieving pretty much the same numbers of players as the last full year of events pre-Lockdown, showing that enthusiasm for face-to-face ancients gaming remains undimmed by the events of the past 2 years. 

            Even those sets that have seen some shortfalls can almost all point to likely causes involving the phasing or rescheduling of a handful of "key" events, or a truncated calendar in specific geographical regions. 

            Revisiting these figures at the end of 2022 should give a more complete picture, with many of these types of one-off effects washing through the stats by then.

            Notes
            • As always, this only measures "Competition Attendances" at events where results have been posted in the public domain and I've been able to find them - what's played at your local club between consenting adults in private isn't measured by these stats.
            • Some players appear in the stats twice because they played two rulesets over the course of the past year - this is essentially discounted for the analysis as numbers are too low to impact the main trends. And it's too much work to de-dupe them by name as well.
            • I've had to make educated guesses in a few cases - especially where nicknames have been used in publishing results, or in working out if a player is "overseas" or UK-based.
            • As a result of all of the above I make no claim these stats are 100% perfect - but I also don't believe any of them will be out by enough of a margin to change the big picture stuff either
            • If I've missed anything - especially any events - please let me know and I'll change it as necessary. 

            9 May 2018

            Who's Playing What - the 2018 update


            If "once a year" can possible be counted as "fast", here is my annually updated "fast becoming a thing" analysis of the relative popularity of various "competition" Ancients sets in the UK taken as a snapshot right now.

            For those of you who remember this stuff from last year (and the year before) the key thing is that this is based on actual, observable factual numbers of players taking part in events in the UK - well, those events that have a web footprint of some sort anyway.  


            That means if your local meta, your friendship circle, your local game store or even your Wiccan coven plays something different that's fine - this is just a count of those weird people who enter competitions.

            And there's certainly been plenty going on!

            As of today we are just at the end of Year 3 of L'Art de la Guerre as a competition set (it first appeared at Roll Call 2015, with its' first "full season" in 2016), there is a new version of FoG Ancients on the tabletop, MeG is just a few weeks away from its' second anniversary, DBA appears to be having something of a second (third? tenth?) wind right now and - of course - DBM and DBMM are still chugging along too.

            Well, how does that all look today when you add it all together, shake it about a bit and pour it onto the page? 

            Let's have a look shall we...

            DBMM

            Last 12 months: 18 events, 86 Players, 264 entries

            The excellent DBMM rankings website at http://partridges.org.uk/rankings/ has been running at full steam for the last couple of years making the task of capturing all players and games much easier.

            Last time around there had been 17 DBMM events in the previous 12 months, featuring 84 different players, including a 5-strong overseas contingent  (Irish players at Britcon 2016) which meant the UK-based pool was made up of 79 active competition players - unchanged from the previous year.

            In the 12 months just gone that number of different players has crept up a smidge from 84 to 86, and the number of events has also increased by 1 as well, making a calendar of 18 different competitions for DBMM. So far, so same. What has changed noticeably however is how many entries there have been, as whereas last year the 84 players made 296 entries, this year that's dropped by over 10% to 264.

            This slowdown in "keen" participation is mirrored by a corresponding increase in the number of "very occasional" players, as 37 of the 86 UK DBMM'ers only entered a single event in the last 12 months - up from 32 "one-timers" in the previous year, and even fewer the year before that.

            The slightly more committed souls who play in 2 events each year account for a further 14 players, leaving just 35 individuals who are playing in 3 or more UK DBMM events each year.

            Looking specifically at who those 37 "very occasional" DBMM players are, it's also rather likely that a significant proportion of them are experts at mastering roundabouts (but are possibly scared of motorway driving) given that 18 of them made their only tournament appearance of the year at an event held within 10 miles of Milton Keynes. Another 9 did not venture outside the city limits of Reading to enter an event, which further underlines the continued importance of the WAR and MKWS clubs to DBMM numbers in the UK.

            The Milton Keynes 1-dayer is now by far and away the biggest event on the DBMM calendar, with 36 entries, followed by Warfare with 32 (across its two 6mm & 15mm periods).

            Last year I had a graphic showing the stability at the top of the "enthusiasm" pile for DBMM and nothing has really changed since then, with the most established players also being the keenest - in fact, no single player who started playing DBMM after 2012 entered more than 3 events in the last year. In DBMM the "old lags" of the circuit are the enthusiasts, and the "newcomers" appear to be mainly those who are dipping in and out.

            The current stats also cover the second year after an updated version of DBMM (and all new lists) were published - with almost no change in the overall number of players and a 10% slide in event entries it would however appear the lure of new lists has not encouraged more people to enter events in the UK DBMM community.

            As last year, the overall DBMM picture remains one of stability, with only a handful of players picking up DBMM to replace the handful of annual dropouts in each of the last few years. If it weren't for the two highly localized Reading and Milton Keynes club-based clusters of players who tend to appear at events organised by their own clubs, the national DBMM scene would however be significantly smaller.

            FoGAM

            Last 12 months: 13 events, 79 Players, 253 entries

            In May 2017 FoGAM had just seen a year of steep decline, dropping from 140 players down to just 97. With a new, "faster" version of the rules out at the end of last year (and list books still coming out as we speak) the good news for FoG is that the rate of decline seems to have slowed significantly, as 79 players took pat in one of the 13 UK FoGAM events held in the last 12 months, for a total of 253 total competition entries - pretty close to the same total entries as DBMM, but achieved across 4 fewer events.

            However, these numbers straddle two editions, so the real question for FoG AM is how the shift from V2.0 to V3.0 is going? Well...
            • Since January 1st 2018 there have been 6 FoG V3.0 events, attracting a total of 49 players and 94 entries
            • The same period last year saw 7 events, 68 players and 112 entries under FoG 2.0

            • The answer to why this happened is mostly "Scotland", as the Scottish club circuit has migrated pretty much entirely to ADLG (with a wee smidge of MeG being played in Perth) meaning that the "Schiltron" event dropped out of the FopGAM rankings taking with it 8 unique players and 15 entries from the FoGAM stats this year.
            Looking further forward to events coming up in the next few months, more existing V2.0 players will reappear on the FoGAM scene as well (based on current signups for future events).  By Britcon this will see the UK FoGAM total player pool reach a minimum of at least 54 players. The return of the Northern League as a FoGAM event after a short hiatus may also help drive active player participation up as well.

            That V3.0 total of 49 includes 7 (yes seven!) new players who have appeared in the rankings for the first time so far this year - pretty much all from the Wessex club(s) who hosted a V3.0 event in February - so FoG is certainly picking up some more new players with V3.0 underway. 

            On the flip side, there are still 30 players in the current "last 12 months" pool who have yet to play a V3.0 event, and quite a few of them have already appeared at events playing other rulesets - whether they stick or twist with these new rulesets is of course yet to be seen. 

            With 17 players still making up half of all competition entries the core group of FoGAM players are just as keen as ever, but on current trends my guess is that FoGAM V3.0 will end the year with something in the region of 60-odd active UK players - arguably comparable to the current DBMM pool if the "MKWS/WAR" bastion of "local-events-only" players was to be adjusted out.

            Mortem et Gloriam (MeG)

            Last 12 months: 13 events, 61 Players, 185 entries

            Last May MeG was fast approaching it's first full year of UK events, with 31 different players taking part in one of the 5 MeG events held in the 11 months since the release of the ruleset in mid 2016.

            Since then the number of UK events has increased significantly with 13 competitions being held in the last 12 months. Unsurprisingly the pool of active players has also increased accordingly in the same period, led my a big intake in mid-2017 which saw the total pool of active UK players hit the 50 mark by last year's Britcon.


            8 months later the rate of influx into the MeG scene appears to have calmed down a little, with the UK MeG player pool peaking at 65 earlier this year. It now sits on 61 active players entering UK events in the last 12 months (including 2 overseas players) - these 61 have racked up 185 competition entries between them. 


            As one might expect with a still-new ruleset, currently 24 of the 61 players (39%) have only taken part in 1 event so far, and a further 15 only playing in 2 events in their MeG careers to date - hardly surprising with many of these only starting playing MeG competitively this year. 

            MeG also appears to be succeeding in attracting many of it's players from outside of the traditional pool of Ancients gamers - which might be linked to the relatively high proportion of these "toe in the water" 1-2 event players, as many of them will need to collect and paint whole new armies to take part in MeG events.

            The top tier of active MeG players however is made up of a small number of very, very active players, including many of those who got in at the ground floor as part of the initial "playtester" group. 

            9 of the 11 playtest pioneers are still very much leading from the front, and still chip in with almost 1/3 of all UK competition entries between them in the last year. Put another way, if you entered a UK MeG event in the last year you had almost a 1 in 3 chance of meeting one of the original playtesters in any given round of any UK event - so if you need help with learning the rules, your opponent may well be perfectly placed to assist!

            2 years on from it's launch MeG now boasts a very similar sized UK pool of players to that of the current FoG V3.0 circuit, although a significant proportion of players still at the "dipping their toes in" stage with only 1 or 2 event entries to their name. By comparison the UK ADLG circuit had reached 114 active players and 307 entries by the time it reached the 2-year mark in it's UK evolution.
              
            L'Art de la Guerre

            Last 12 months: 28 events, 162 Players, 499 entries

            A year ago ADLG had just overtaken DBMM and FoG to become the biggest UK competition ruleset with 122 players taking part and making 331 entries in total across the year.

            One year on and it's still gaining in popularity, adding 40 new players to the UK circuit to total up 162 players and 499 event entries in the last 12 months - more than DBMM and FoG combined. 

            Part of this has been driven by the emergence of a number of regional mini-circuits in the South West, London, North East and most recently across Scotland, which has resulted in a potentially social-life-destroying 28 separate events taking place across the lengths and breath of the UK in the last year.

            The size of the UK ADLG circuit is however somewhat inflated by the large number of overseas players who are now regular visitors to these shores to take part in ADLG events. In he last 12 months 19 separate overseas players drawn from all across Europe and further afield entered a UK ADLG event, with even more are set to arrive and be added to that number via the ADLG Worlds at the forthcoming BHGS Challenge this June - an increase of 11 on the previous year's total.

            There are also 68 "occasional" ADLG players who only making a lone event appearance in the ADLG rankings - 42% of the total, or 32% if you strip out the overseas contingent. 

            This may sound like quite a lot, but is pretty much identical to the equivalent numbers for other rulesets, with 43% for DBMM, 39% for FoGAM and 39% for MeG. Of these, only DBMM has a meaningful number (7) overseas players to impact these percentages, with just 1 overseas player for FoG and 2 for MeG.

            The Central London Wargames Club remains a hotbed of ADLG contributing 22 players to the rankings. CLWC however only hosted one of its' usually popular 1-day events in the past 12 months, and so the number of CLWC club members who appear in the pool as a result of attending a CLWC event this year is just 6 out of the 22. Competed to the impact of the MKWS and WAR clubs and their local events on the UK DBMM circuit, and now also the Wessex club in FoG 3.0 the importance of CLWC members to the ADLG circuit is now therefore relatively low. 

            Other Rulesets 

            DBA

            Last 12 months: 13 events, 65 Players, 186 entries

            DBA has been undergoing something of a renaissance in recent years with a growing competition circuit and more new events taking place as well.

            In the last 12 months 65 players have taken part in at least 1 DBA event, making up a total of 188 entries, meaning that DBA currently sneaks in just ahead of MeG to claim the prize of being the 4th biggest UK mass battle ruleset as of today - again off the back of 13 events throughout the year. 

            25 players on the DBA circuit have only entered one event - that proportion of 38% placing it pretty much in line with other rulesets.

            The full-year total for 2017 was 56 different players, so DBA is seeing a very solid increase in popularity as well so far this year. 

            DBM 

            Last 12 months: 9 events, 40 Players, 130 entries

            DBM sits currently on 40 players in the last year entering events in the two geographically spread DBM hotspots of East and West England - these numbers are practically unchangd from last year.

            Each of the 9 events normally attracts about a dozen players to reach a total of 130 event entries across the year, with the Themed West Country event at 21 being the biggest day out on the circuit.

            Of the 40 current players, 17 make an appearance in both halves of the country leaving 9 only ever playing on tables which are as flat as their surrounding countryside, and a further 14 who's mid-game cup of tea always comes with a scone and some jam. 

            Swordpoint 

            Launched by Gripping Beast at the end of 2016, initially it seemed as if it might attract a following but based on forum posts there are only likely to be 2-3 UK events this year, with a UK player pool of maybe 20-30.

            Others - Armati, 7th, 6th, Impetus, TTS, War & Conquest

            From what's available online, none of these other rulesets support significant numbers of player or events throughout the year in the UK.  Simon Miller's To The Strongest may have the largest single pool of players with around 30 attending their main annual event, whilst 7th has a small circuit of 3 events (but failed to gather support to add a 4th earlier this year). 

            Even in aggregate these sets would however fail to trouble the engravers of the "most popular competition ruleset" trophy.

            The Summary:


            The good news is that the number of Ancients events, and the numbers of players entering them is continuing to rise as the continuing uptick in the numbers of people playing new systems is outstripping the ongoing meandering decline in players for other more long in the tooth rulesets.

            DBx-based games are also still by far the most popular with almost 75% of all UK players choosing a "single-base, single unit" system in preference to "multi-base unit" rulesets. 

            The table below shows the current direct comparisons between the leading sets:


            PlayersChange Players 3+Players (2018)EventsTotal EntriesAverage Field
            ADLG
            162+40921152849918
            DBMM
            86+235621826415
            FOGAM
            79-1836491525317
            DBA
            65+340501318614
            MeG
            61+3022391218515
            DBM
            40-2119913014
            • Players - different players entering a UK event in the last 12 months
            • Change - net change in previous 12 month period
            • 3+ events - number of players who entered 3 or more events for each ruleset
            • Players 2018 - number of different players to enter an event this calendar year (included as a benchmark for FoG 3.0, which started in January 2018)
            • Events - number of competitions throughout the year.  Where one event includes multiple pools they are counted as different events
            • Total entries - count of entries at all UK events 
            • Average field - average field (doh!)









            31 May 2016

            Competition Ancients in the UK .. the state of play

            Recently, with all sorts of new rule systems coming onto the market and perking up player interest it appears that the UK Ancients competition circuit has been undergoing a bit of a renaissance (geddit?).

            Rather than just rely on gut feel, I've pulled together some stats for the rulesets covered in the main "BHGS" series of events (edit 2.6.16 plus the DBA circuit), as these are (I believe) the rulesets that have most takeup in competitions right now. This does unashamedly mean the focus is on mostly 15mm events - so all of the various iterations of WAB and it's derivatives are not covered, but unless I'm missing something I don't believe any of those sets are supporting the same sorts of numbers of players or events throughout the year as the ones I looked at.

            The data I did use was collated from several sources - the current BHGS rankings for FoGAM and L'Art de la Guerre, plus the DBMM rankings page  (edit 2.6.16 plus the UK DBA rankings) and finally John Graham Leigh's DBM results page, all to look at how many people are playing each system in competitions across the UK.

            The main (and I believe fairly safe) assumption is that these sets of rankings & results capture pretty much all of the competitive games played in the past 12 months in the UK across these 5 systems. I also then shared this with the veritable king of stats analysis in UK gaming, Martin from Vexillia who did some validation and additional analysis (thanks Martin!)

            What I looked at was numbers of players, number and size of events, and then also how much does each set appear to depend on a "core" of very active players, and finally also how long is the "tail" of occasional players in each ruleset.

            So, what's the state of play?

            DBMM 
            Currently the dbmm.org.uk site shows results from 17 events held in the UK, although there are a couple more which haven't made it onto the site. Two of the events Roll Call & Warfare) have two DBMM periods running in parallel on the same weekend - usually 15mm & 25mm.

            As of today the data available suggest that there are between 80-90 players who have entered a UK DBMM event in the last 12 months. This does include 11 players listed as "non-UK", who between them represent 12 competition entries (ie they all entered one event, apart from one person who entered two events this year). Most of the "overseas" players are from Ireland, so whether that’s technically abroad in MM terms I’m not sure...

            If we settle on 80 UK players (netting out 11 overseas) they generated between them some 326 event entries (or 314 counting UK players only) in the past 12 months, giving an average of just under 4 events entered per player.

            4 of the DBMM events were small(ish), with 10 or less players entering. There were also 5 rounds of the Northern League, which is nominally a doubles event but where the majority of "teams" in each round are usually single players. Each NL round had between 10-13 players at each one-day event making up 8-10 "teams". The 4 "small" events include two 25mm competitions that ran alongside larger 15mm events.

            The 4 "small" events account for 37 of the total UK entries.

            Other DBMM stats:
            • It looks like around 35-40 people entered just 1 event - if however you strip out the effect of overseas players this means 25-30/80 UK players played in just one event last year (35%)
            • 18-20 people made between them half of all UK competition entries. 
            • The average DBMM event attracts about 18 UK-based entrants
            For some events information on who played is patchy so the total number of games played is correct, but the stats for how many players, how many play in 1 event, and how many make up 50% of the total pool of entries will probably be a smidge off.

            Going back to 2012 and using the same dbmm.org.uk database (see FoGAM analysis below for why 2012 is relevant) the UK DBMM scene appears to have been pretty much the same size with 97 players entering 21 UK competitions (of which 9 were 1-day events), and making up 359 total entries - of these 13 were overseas players, all of whom entered just 1 event. 22 players made up half of all competition entries in 2012 (not that different to today) and 34 players, including the 13 overseas players, entered just one event, again a similar number to today.

            The current stats are for the period immediately prior to the recent rollout of an updated version of DBMM, which common sense suggests will result in an increase in competition entries. Whether this brings lapsed players back into the pool, or increases the number of events that existing players attend will be interesting to see.

            FoG AM
            The FoGAM rankings currently includes results from 20 events, but this reduces down to 16 if you count Roll Call, Reading and Britcon where multiple FoGAM themes are offered at the same event.

            As of the latest rankings there were 140 FoGAM players who took part in at least 1 event last year. It looks as if only 3 of these were non-UK-based, and all of them only entered one event each so unlike for DBMM this will be largely immaterial for player numbers overall.

            These 140 players generated 422 event entries in total - an average again of just over 3 events entered per player.

            Only 3 of the FoGAM events featured less than 10 players. These were Roll Call 25mm, running at the same time as a 15mm event, and both PAW events, where 15mm and 25mm events were also offered together on the same days.
            • 57 people played just 1 event (Burton Doubles accounts for 12 of these) - again almost exactly the same as DBMM, at 39% of all players. 
            • 29 people (out of 140) made up half of all competition entries - 21% of the player pool
            • The average event has a whopping 26 entrants (counting 2-period/theme events as one event)
            These numbers are substantially down on the total from 2012 (the oldest set of rankings on the BHGS website) when the number of players reached over 250 and the "events entered" was in the region of 630, but is still substantially more than any other ruleset. Back in 2012, 46 players made up half of all entries to events, however perhaps significantly the number of  players who entered just 1 event that year was a massive 129 - meaning that over half of the entire pool of players were only "occasional" competition participants. This net reduction of 72 in the number of "occasional" players means that the drop-off in these one-off entrants accounts for almost 80% of the decline in overall player numbers.  

            With a new version of FoGAM in gestation currently there is again the potential for a resurgence of interest in FoG. The key differences to the DBMM community are that FoG has both a wider current active player base, but also a "keener" core group of highly active players who on average enter 7.2 events each per year - the highest number of events entered for any ruleset by the core groups of players.

            DBM
            The DBM circuit is concentrated in two areas - Norfolk/Essex and the South West of England, and almost all of the 10 events last year took place in those two locales. Many of the events are doubles, but single players often enter these events too. 2 of the 10 events had less than 10 entrants. The DBM community continue to release small incremental amendments to the rules, and also have adopted the newly revised DBMM army lists for competition use, and so a degree of freshness is regularly injected into the circuit.

            On the DBM circuit I counted 52 players in total appearing in last years results, making up 149 event entries (including doubles where each player is counted separately). Apparently one of the players does live in Finland so I'm told, but in the absence of a huge Finnish DBM community I guess he can count as UK-based! The 2 small events attracted 17 players across the two events.
            • 20 players played just 1 event (40% of the player base - almost identical to the other rulesets)
            • 12 players made up 50% of all competition entries (24% of the overall pool) 
            • The average event has 15 entries (although this is skewed upwards by a greater proportion of doubles events on the DBM circuit)
            DBM retains a relatively small, yet loyal following and with 52 players the overall pool of players is perhaps surprisingly not really that much smaller than for it's newer cousin DBMM. Stripping out the '1-event' entries reduces the pool of "active" players down to 32 - again not a million miles away from the 40 for DBMM.

            The core 12 players who make up half of all tournament entries take part in an average of 6.2 events each per year (out of 10 possible events!!), but still represent a smaller proportion of the overall DBM universe than the equivalent group do in in FoGAM.

            ADLG
            L'Art de la Guerre is the new kid on the block, having been widely played for just under a year and so the rankings currently include results from just 8 events. There are as many as 8-9 further events scheduled for the rest of this year, so by the end of 2016 the UK rankings will be more directly comparable to those of other rulesets. Some events are now also included on the international rankings site, which has over 350 active players this year entering events across the globe

            84 players currently appear in the UK rankings, including 4 overseas-based players (and one who is about to emigrate to Portugal!). They are otherwise all French, and have all played in 1 event each in the past 12 months.

            These 84 players are more thinly spread than in other rulesets, making 136 competition entries in total. Only one event featured 10 or less players, which was the 2015 Challenge - the oldest event in the rankings currently - however as of today 18 players are signed up for the 2016 Challenge which will replace the 2016 event in the rankings in a couple of weeks.
            • 52 people have played in just 1 event (including 4 overseas)
            • 24 people currently make up half of all competition entries (30% of UK-based players). 
            • The average ADLG event has 17 entries.
            These stats are still showing a ruleset in its infancy, however the overall number of UK-based players who have entered at least one ADLG event so far has already overtaken both DBMM and DBM, and with an average event size of 17 it seems more than likely that the size of the UK competition circuit for ADLG will also surpass that of both the DBx rulesets by the end of this year too.

            DBA (added 2/6/16)
            Bill MacGillivray has now kindly sent me the UK DBA Championship standings, which means DBA can be added to this mix. Most of the DBA events are one-day competitions, but with the shorter game length of DBA they will often have the same number of rounds as a 2-day event for the more "big battle" sets listed here.

            The DBA numbers are based on the final 2015 season standings, so are slightly out of sync with the other sets of results. So far this year numbers appear to be almost exactly in step with 2015, with a couple of new events on the circuit as well in the Midlands and North of England. A new version of DBA 3.0 came out last year which is likely to have rekindled player interest so overall 2016 numbers might well end up being higher.

            The 2015 season included 15 events, all stand-alone competitions, and including 4 in Portsmouth. The biggest event had 18 entrants, the smallest 6, and 3 of the 15 had less than 10 players, the cutoff to be considered "small" in this analysis.

            In total 49 players took part in at least one DBA event last year, and these players between them made a total of 176 competition entries. This level of participation is great than for both DBM and ADLG currently, and if "small" events with less than 10 entries are stripped out of the numbers the gap with DBMM also shrinks, putting DBA in third place behind FoGAM and DBMM as the most actively played ruleset, even though it has the smallest overall pool of UK-based players.

            • Just 15 (30%) DBA players took part in only 1 event - the lowest proportion of 'occasional' players for any of these rulesets. This may well be down to a combination of predominantly one-day events on this circuit, and the geographic concentration of DBA players in a few specific areas.
            • 10 players made just over 50% of all competition entries - at 20% of the total player pool this is comparable to FoG but lower than the other 3 sets which have more directly comparable sized pools of players.
            The stats for DBA in general show a very keen and stable core of active DBA players taking part in a consistently supported circuit of events, with a proportionally shorter "tail" of one-off players as well. The DBA numbers also include 2 players who both entered 14 out of the 15 events in the calendar year and who therefore represented 16% of all competition entries between them - well done chaps!

            Interesting times - but still also pretty good times too for Ancient gaming, with over 1,000 entries to UK competitions over the last 12 months across these 5 rulesets alone.

            With all 5 sets having something "new" going on in terms of rules updates and new lists (or, in the case of FoGAM, having updates on the horizon) there is also plenty happening to keep each community interested in their particular set, which only really leaves the possibility of over-familiarity with the same pool of players as being likely to dent numbers.

            Even with the decline in numbers for FoGAM and DBMM over the past 4 years, the emergence of ADLG as a mainstream set, plus the introduction of new versions of all the other sets may mean that by the end of this year the UK will be back to pre-2012 levels of participation in Ancients events again.

            Footnote:

            As another relevant comparison, the equivalent headline numbers for FoG Renaissance are;

            • 101 players in the last 12 months (6 overseas)
            • 300 competition entries (exactly!)
            • 21 players make up half of all entries
            • 46 players only played in 1 event

            These numbers would place FoGR in second place behind FoGAM in terms of popularity, ahead of all of the other Ancient rulesets on both of the key metrics of player numbers and competition entries (if it was an Ancients set of course...!).


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