29 Jan 2013

The wee Jocks come up a little short

Just finished the last game in the round-robin phase of our Club 650 points FoGR competition, and despite a heroic attempt my 1639 Scots Royalist army fell just short of qualifying for the knockout stages of the competition even after recording a rather tasty 67 points (in BHGS money) over 4 games, with a rather uneven mix of scores of the order of 19-25-1-22.

This chunky score placed me 3rd, behind two other players both tied on 70 (one of whom I lost to 1-24, and one of whom I beat 22-3 in the last game, when needing a 24-1 to overhaul him... shame about the 3 generals killed in combat or it could have been even closer!

The choice of army for each player was done on a sort of reverse seeding, so the more experienced players got "worse" armies - however what we seem to have proved so far is that in a tightly themed ECW period, a cool army is generally no match for experience !

The lists I used in this 5'x3' table 650 point competition are now on the FoGR Wiki

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Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend or crush Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown

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