Showing posts with label ADLG. Show all posts
Showing posts with label ADLG. Show all posts

22 Sept 2026

Skythians (and a half!)

 As you will probably already know, I've recently bought an all-options set of Steppe horsemen from Forged in Battle, allowing me to make up any number of horse archer/charging lancer armies from across the ages (as long as you don't mind pretending that the figures sold as "Sarmatians" are also appearing as Alans, Goths, Gepids and, in this particular case, Skythians as well).

One of the downsides of such a morph-tastic army is that you can end up with a lot of very similar figures from the same range, which counter-intuitively sometimes means they can all look a bit same-ey. My plan to avoid this pitfall was to pick up some odd packets from other ranges too and mix them into the mostly-Sarmatian army, and at the top of the list was a packet of 12 Skythian Nobles.

As it turned out, these chaps were actually very different to the FiB Sarmatians, with peculiar armour, shorter spears, and a unique set of horse castings with unusual armour as well - meaning my theory of mixing them into the Sarmatians for variety really wasn't going to work.

Instead I decided to go the opposite way - painting and basing all 12 of the Skythian Nobles up together - which in turn led into another challenge in that the very-unique horses in this pack also only came in a couple of very similar poses.

The solution? Add some Sarmatian horses and riders back into the set of a dozen Skythian nobles to give them more variety - and here are the results!


This had ended up giving me a more-than-needed 6 bases of Skythian-style Noble Cavalry, with the unarmoured horses being from the non-Skythian packs 

The Skythian horses are slightly fatter across the back than the non-Skythian ones, which means in turn the pure-Skythian riders also have a wider stance than the Sarmatian ones - so a bit of leg bending has gone on to create this set!

The horses are as usual done with mostly contrasts, with Army Painter Hardened Leather used for the reins. 
One not particularly ambitious experiment with this army has been to paint all of the saddle cloths in striped patterns, all of which are sort of different. 

The overall effect is one my opponent won't benefit from I guess - but at least I get to see something better than a load of horses arses!


The Skythian Nobles are in this sort of strange blocky armour, which I chose to paint up as being leather scales, using GW Contrast Aggaros Dunes with a wash of Army Painter Strong Tone to really pick out the deep details on these FiB figures.

They are some of the nicest figures I have painted in recent years, making me suspect that Andy the FiB sculptor must have something of a "thing" for Skythians, as they seem to have had a lot more work put into them than perhaps some of the Sarmatian figures!



I've also added a number of "spots", usually in sets of three, but sometimes as edging or sleeve braiding to these guys as well in order to make them a bit more, well, "Skythian-ish". 


It's a simple addition, made only slightly more difficult by the addition of a smaller dot of colour inside each white spot, but I feel it is really effective at giving the impression of me having added a lot more detail and made a lot more effort in painting than I have actually done!

I dithered about the colours for the crests and "ponytails" but in the end went for black, with GW Templar Black contrast giving them a bit of depth.

Here you can see the spots and stripes on the saddle cloths more clearly.
 

And here the mostly-leather armour really pings in this photo too. 


More Sarmatians (and friends) to come soon...


10 Sept 2026

Camels in Devizes!

 The annual pilgrimage to Devizes (or, as it has been in recent years, the annual pilgrimage to stay somewhere nearish to Devizes because a load of middle aged ravers reliving their Ibiza youth book up all the hotels nearer town) came around again this past July like a well-buttered West Country scone repeating on you even before the remains of the jam has attracted a wasp.

Having fairly recently painted up a load of 3D printed camels, I had decided that this event was as good an opportunity as it comes to get them on table as the core element of a Christian Nubian army - but in the process creating the very real challenge of how to make such an army actually interesting to play, and to play against.

You too can now re-live the 5 games which were fought by thissomewhat self-hamstrung army list in the town that is the spiritual and literal home of WRG over one hot sunny weekend by following the 5 full-text battle reports through all of their painful punnery and chirpy in-picture comments.

After each report there (of course) follows a robust dose of post-match analysis from both the Christian Nubian commander (seen below), and Nasty Hannibal himself. 


As an added bonus, this report includes links to a load of photos of the Army Air Corps Museum at Middle Wallop, and a brand new music video of the viral musical hit "The Beja Camel Song".

Beja think your camels are hot like mine !! 



26 Jul 2026

The Sarmatians Ride !

Just after FiB's rather chunky price increase (1/3 reduction in figures per pack, but no price change) hit the shelves, I managed to find a seller on eBay who was offering "full size" Forged in Battle Army Packs with the "old" numbers of figures per pack as well  - effectively making them 1/3 cheaper than buying from FiB direct. 

Having sold a rather old Khurasan Avar army on eBay earlier this year I had been meaning to replace such an army in my "Steppe tribes" collection anyway, so the combination of this and the FiB price hike/cheap deal ended up being the trigger moment for what has turned out to be a substantial purchase of 4-legged lance and bow armed Steppe tribesmen.

And here is the first tranche of a LOT of cavalry !! 

Having picked up a few extra packets of cavalry at Entoyment too (also at the old prices) I somehow ended up with well over 100 cavalry .. which meant I defaulted to production-line painting of the horses so I could bash through a load of them before even starting on the riders. 

These FiB sculpts are both great (in that they are pretty varied and dynamic) yet also they are starting to look a little tired, with some exhibiting casting lines, flash and occasionally twisted legs too. 

This however ended up being something I managed to turn to my advantege when painting so many horses in a batch, as it allowed me to adopt a technique that means I could be sloppy with the fiddly bits - the reins. 

Initially all the horses were undercoated in white, after which they were done in variety of GW contrasts (Aggaros Dunes, Gore Grunta Fur, Skeleton Horde, Temnplar Black Cygor Brown), with some greys in Army Painter Holy White - all whist trying to leave the (often hard to see) reins unpainted wherever I could. 

I then went back over all of them with a thin brush and standard white paint to vaguely (ie not all that accurately) pick out some more of the reins where they could be easily seen (not always easy on these castings), and then used either Army Painter Hardened Leather, or (for the "brown" horses) GW Contrast Miltarum Green to go over and pick out the now-white straps and reins, using these two paints to also "blackline" the reins and make them stand out against what was usually some variation of tan or brown horse flesh. 

This (I think) looks effective, and is pretty easy to do quickly - unlike, say, Essex horses where the straps and really well defined and stand out some way from the horses themselves, which requires more careful painting to not look messy.

 I also did a lot of variation in the saddle cloths - of course this is mostly hidden when the riders are on, but it is not hard to do and gives them that little bit extra pzazz if you do look closely at the finish figures.

 And here are some of them now:


These are "included commanders" - a mix of all sorts of packs of figures really.
 

My "system" for these has been to put at least one "armoured" horse on each base to denote "Elite Heavy Cavalry".


Pretty much  all of these riders have metal armour using ArmyPainter Enchanted Steel, which for this army I then toned down with a wash of ArmyPainter Dark Tone on the metalwork, as for some reason the Enchanted Steel was coming out more pale grey than usual (perhaps the heat of the last few weeks?) 

I've not gone for striped windsocks, mostly as I find they can easily ends up looking like a refugees from Finding Nemo. 


These are two bases of Medium Cavalry Archers - the lack of metal armour on the riders bodies, all three horses being unarmoured, and having a firing, bareheaded bowman on each base being the visual clues for myself and my opponents.


On the far set of horses the "self-blacklining" effect of the ArmyPainter Leather on the straps can clearly be seen. The fronts of the horses are where the casting of the reins seems to go most awry, but luckily most of the horses are "head down" so on the tabletop it's barely visible if at all. 



I've also tried to keep to a muted palette on these - mostly tans and khaki-greens with the occasional splashes of colour with a blue cloak or ed tunic here and there.

Many more to come ! 
 

8 Jun 2026

Dorset Dodderers: The Match Reports

 Creaking and groaning into life in the deepest bowels of Dorset, the inaugural Dodderers competition instantly doubled the UK (World..?) roster of midweek L'Art de la Guerre competitions for the more refined and mature (aka "already retired" or "working at best part-time and keen to stop even that as soon as they can") gamers.

Themed for a post-Roman era, and taking place in Entoyment's spiffing new gaming centre at the arse-end of an industrial estate on the Poole half-ring road*,  this was a great opportunity for me to wheel out some of the countless hordes of 15mm Byzantine figures I've been painting over the last year or so.  


With five very entertaining games having been played over the "midweek two-day thing that feels like a weekend but isn't", some brand new figures getting on table, the huge benefit of a gaming space with excellent lighting, and the awareness that many of my more recent battle reports have been arguably a tad rushed, the end result is an old-school epic of military incompetence, surreal in-game figurine based banter, a rare appearance from the "Meso American Personalities with the letter Z in their names" Top Trumps set, some suitably acerbic analysis from Nasty Hannibal and (in this case, with the Justinian Byzantines on table), pompous and self-aggrandizing reportage from Byzanto-Canadian popster/general Justinian Bieber.


In Game 1 you will see the Justinians attempt to tempt the Zapotecs down from their Mexican mountain redoubt, whilst also learning from a couple of the tribal warriors the convoluted (but all true) story of how the Zapotec nation came by their Z-tastic name.
 

In Game 2, a Justinian Civil War breaks out while I scratch around furiously to try and identify a second famous Canadian "Justin", and then shoehorn that detail somehow into the already tortuous narrative arc of the battle.  


In Game 3 the Justinians take a trip through time to engage in another Civil War against their near-descendants, the Thematic Byzantines, who, like the Zapotecs, appear less interested in fighting the battle and more eager to debate the origins of the appelation "Thematic" as the action continues around them. 


In Game 4 it's time to get down to the YMCA and take on Harry "In The Navy" and his Arab Conquest army in a game characterised by some decidedly David Lynchian Dunes and a potentially nostril-expanding giant minaret.  


Finally in Game 5 the Justinians take on one of the all time classics, Classical Indian, and try their best to conjure up a way to defeat a wall of elephants without having time to buy and paint up even more FiB figures to provide a full range of dismounts for the Justinian elephant-phobic cavalry.  
 

All 5 reports are presented in full traditional text and image mode, meaning you'll have to actually read them rather than watch them, and they are all online now ready to go.  


* Poole is right on the coast, so it's kinda hard to have a full ring road as some of it would then be in the sea..

3 Jun 2026

Rubbery Barbarian Slingers

At Devizes last year I picked up some Warlord Games resin barbarian skirmishers from the bargain bucket on their stand. 

I'm not even sure if these figures are still in their catalogue, as the bright future that was supposed to be "Warlord Resin" (aka rebadged Siocast) never really took off due to, well, Siocast resin turning out to not be some form of magic new material, not being particularly cheap, seemingly reliant on one company in Spain for machinery and raw materials, and often covered in flash..

.. but hey ho, these guys actually seemed pretty nice sculpts, and I also picked them up for a bargain price - and here is how some of them have turned out. 




The chap on the far left who has just released his sling seems to be ideally suited to this resin material, as the resin is rubbery but tough - I can imagine a metal casting of this "opened up" sling being so long it might be hard to cast, and prone to stress breakages as it bent.
 

They are all on 60x30 bases for ADLG in 28mm.


They've all been done quickly and simply with GW Contrasts, and Vallejo flesh to pick out the muscles (OK, sort of..) on the bare arms and highlight their faces. 
 


I really like some of the facial expressions the sculpts have captured here 


And this guy, poking a finger at whoever he's about to hurl a slingshot at, is super! 



5 May 2026

We're back.. and we have News!

 A midweek, mid afternoon podcast assembly stagger even deeper into 2026 with an astonishing 2nd podcast of the Spring to tempt your earlobes in this time where knee-deep pollen is coating the UK in a Vallejo-challenging yellow blanket.

There is discussion of what's been on the painting table for us all, the pro's and con's of stripping a bunch of angry  Scotsmen, what is white paint called when it's not white and comes from a pen, is "decent food" at a gaming centre an oxymoron, and whether there is an equivalent to the Merlin app to allow us all to decipher which wargamer is which, simply from the sound of their distant whingeing about bad dice.

Andy's Quiz also returns with a Knopfler-esque "Dire Straits" themed episode - but, fresh from the Barcelona "it's more than a rumour" mill, Grandpa Dave brings us news direct from El Kreator himself that a v5 of ADLG has now reached slightly beyond "vague thought on some future to-do list" to now stand at the "twinkle in El Kreator's eye" stage.. 

..which of course prompts us all to have a good old chunter about what things (as well as folding in the FAQ - of course..) we might look for in the next, still quite-some-way-off edition of L'Art de la Guerre.

What do you think of that..! 

Access the Podcast here on Podbean, or through your usual podcast provider

 


26 Apr 2026

The 100YW English go down South, hunting pasties.

 This year's PAW was themed around 1345: Europe after the Bastards.  1345 was the year of Sir Baldwin Bastard’s death – the year the Bastard family lost their principal seat at Efford, a suburb of Plymouth, so it had local relevance too!

I took the opportunity to use some Perry plastic longbowmen and foot knights in a 100YW army, even though the figures I had were really from the WotR ranges, so rather too late for proper 100YW. 

Either way, the army had no mounted units, and a lot of shooting firepower - and you can now see how it did in these 4, rather belated video battle reports from PAW 2026.

Game 1 - vs The Swiss


Game 2 - vs the Navarrese


Game 3 vs the Medieval Spanish


Game 4 vs The Swiss Again


You can also see the reports on a single page on my website here:







4 Apr 2026

Rear Supporting Romans

Even though I've been playing ADLG for ages now, I still have, well, "legions" of figures based up for earlier rulesets that are probably never going to see light of day under the ADLG army lists.

Some of my favourite "Roman" figures are the Late/Early Imperial Roman Archers from Donnington's originals ranges - their Imperial Roman archers paint up really nicely, and were much more prevalent in both DBM and FoG armies where units of 8-12 figures flitted across the tabletop, or indeed individual "psiloi" bases acted as rear support in integrated units with legionaries or auxilia. 

In ADLG the numbers of Roman skirmishers is much smaller (ish..) in that you get 0-4 units in most Imperial Roman armies, each of which is a single "psiloi" base of two figures... and so there ends up being are a lot of  'spare' ex-FoG and DBM light infantry archers kicking around the streets of Rome looking for gainful employment .. which brings us to Rear Support.

In ADLG the concept of Rear Support also exists, but is generally represented either by having different units of infantry with archers in their second rank (ie having a duplicate legion, some with integral archers on each base, some without... and I may be mad, but I'm not that mad..), or more often than not, by having some marker-bases to show which units have "Rear support" in any given list. 


So, after far too long I've finally bitten the bullet and rebased some of these archers to become Rear Support markers. 


They are based in pairs on 20x20 to give a decent enough sized marker to e noticable, but to also obviously not be a "base" of Light Infantry.

Some of them are also new figures that I bought recently - yes, despite having planty of spares I decided that I simply had to have some more of the "eastern" ones, seen here at the front. 


That's partly as they look really cool, and partly so they can be rear support for my Byzantines as well. 


And here they are in action, supporting some Donnington Auxilia and some Old Glory Legionaries 



You can find the archers in Donningtons catalogue here.



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