Showing posts with label FoG. Show all posts
Showing posts with label FoG. Show all posts

6 Mar 2013

"Do you do requests...?"

In a development that might either be quite clever indeed, might be a damp squib, or may even be something that I live to regret I've responded to a request by a newbie gamer via Madaxeman.com's Facebook Fan Page (don't laugh..) to come up with a FoGAM army list for a Communal Italian army.

Now, given I haven't played AM at 800AP for the best part of 2 years, and I haven't played V2.0 at all this may not exactly be the best army in the world, but it did make me add a brand new page to the FoG Wiki, which as been a little neglected of late.

o, now there is an Italian Communal page and list on the Wiki, and it has been generated in response to a request on Facebook... which got me thinking. Can I encourage any of you, the 4,000 people who land on Madaxeman.com every month, and who visit 7,000 pages on the Wiki to join in answering this request?

That's the theory. Let's all improve the Communal Italian Wiki page. Do you fancy helping ?

If so:

  • This is a link to the Wiki Page for the Communal Italian army
  • If you are registered for the Wiki, just login and contribute something to this Communal Italian page - maybe an army list, but anything will do really as long as it adds to what is already there. 
  • You can register for the Wiki here if you aren't already a member (you need to use the passcode, but if you can't work it out you are on the wrong website anyway). Then you can contribute too
  • Unsure of how it might work? There are some instructions online here 

 Go ahead and add something !




13 Feb 2013

15mm Napoleonic Auction pages

Following up on the Supplier Directory I've now added two sets of pages with listings from "live" eBay Auctions of 15mm Napoleonic troops - covering the UK and US versions of eBay.

Both sets of pages cover all the Napoleonic troops currently listed, as well as separate pages for the "Big 5" of France, Britain, Austria, Russia and Prussia.

The UK pages can be reached through this link, and the US pages are online here.

16 Sept 2012

4 Ancients Reports from Lisbon 2012

After a rather long break from the pre-gunpowder world, Madaxeman.com is pleased to bring you 4 new reports from the 2012 ITC in Lisbon, in which Hannibal himself takes command of a Carthaginian army and take on Alexander the Great, two lots of R*m*ns, and some Seleukids

The reports can be found here

They include all of the traditional rubbish, some new bits from Twitter and a short video analysis of the Alexandrian army strengths and weaknesses too.


As Hannibal was actually commanding the Carthaginian army, I have been forced to draft in some almost-as-tough-as-Hannibal hard men to give the post match analysis and attempt to critique the perfection which was Hannibal's battle plan. So get ready for insightful comments from Chuck Norris, Jack Bauer, Clint Eastwood and Jason Statham as well...

23 Feb 2012

The Shop is Back!

In a development welcomed by literally some people, the Madaxeman.com merchandise shop is back! Yes,your chance to buy t-shirts and mugs with FoG and other wargaming-themed slogans and graphics, wherever you are in the world.

The range of products will grow steadily as and when I come up with any ideas (if you have ideas of stuff you'd like designed and produced just email me and I can create them for you), and so keep checking - navigation to The Shop has been added back into the top menu on the main site.


This might not rock your world, however let's face it - where else can you buy a t-shirt bearing the slogan "Morally Bankrupt? Moi? Surely some mistake Centurion!" ? 





31 Jan 2012

FoG:AM after a 1-year break! Thoughts and observations..

I played a game of FoG:AM last night, for the first time in probably over a year (Warfare 2010 was my last competitive game of Ancients). Having been deeply submerged in the world of FoG Renaissance for the past 12 months it was a very interesting experience to get back on the Ancients horse again, and try and compare the two sets from the perspective of FoG:R.

Firstly, it wasn't a "standard" game - instead it was in our club competition which involves 2-hour 650 point games played out on a 4x3 playing surface. My pick for the competition was Han Chinese, selected as I own the army but I don't remember ever using them in FoG Ancients at all (well, certainly not as Chinese... I think some of them have pretended to be Koreans or similar!).


My opponent was a Classical Indian army, with rather a lot more units than me (13 to my 8) and who had (also) selected the "Regular" (or is it called "Drilled"?) option for the 9 units of foot bows and warriors in the army. Another interesting angle to the competition is that it is a league, with the same choice of army throughout but the opportunity to change the list each game - so you can pick an army to match up against your opponents choice each game. Knowing I was facing Indians I had therefore elected to take 6 units of armoured foot, 1 skirmishing foot and the compulsory 4 Cavalry - and an IC, giving my army a shield of invulnerability to shooting. I had also picked some portable obstacles, but then found out they had no effect against Elephants (doh!) so that was 27 points wasted straight away!

The 4x3 board (with 8"/12" deployment zones and only a 4" "zone of fear" near each edge) certainly reduced the amount of messing around before we got stuck in, although both armies had brought only one unit of skirmishers along anyway. It certainly added weight in my mind to the argument that 800 AP and 6'x4' is not the optimum mix of troop numbers and table size for 15mm FoG:AM games. 

As a comparison to FoG:R the biggest thing that struck me right from the off, and again and again throughout the game was  was just how incredibly maneuverable both sides units of infantry were. With all that drilled medium foot on table, the 1-base sidestep, forming columns, turning and moving sideways and expanding out either side. At times it seemed like we were playing a mega-sized DBA game in which we could just pick up and move the individual bases as we wished, as there seemed to be nothing that these highly trained circus performers could not do!

The upshot of this was that in the (rather limited) pre-combat manoeuvring phase of the game I was able to almost totally reorganise my army so the mix of units when the two lines clashed was almost entirely different to that when I deployed - again reminiscent of that bit in a DBx game where a good set of pips allows you to do a huge element-by-element matchup reshuffle just prior to combat. My opponent also did a fair amount of this too, and was only constrained from doing more by the physical logjam of 13 units on a 4' frontage and of course the futility of swapping one 8-strong Bw/Sw infantry unit for another !



Overlaps - counting both ranks - were also a bit of a nasty surprise, as I found myself assuming wrongly that my better quality troops would win out against wider formations of enemy bases. 

With my own shooting being almost useless (1 rank of crossbows at best...) my game plan relied on doing everything I could to survive the enemy shooting (placing my IC in the right place, working hard to ensure rear support and especially to narrow my units frontage as they charged home) and crossing my fingers, as the opposition rolled lots of dice and hoped for me to fail the Cohesion Tests. The IC played a huge part in surviving the enemy shooting (which is still odd really when you come to think of it) but ultimately this phase of the game was a lot more one-sided than FoG:R as it was all about my opponent rolling lots of dice and hoping I would fail a test - my role was kinda passive.  

Then, once I had committed my forces to combat it was all about the dice, winning by small margins and hoping to force the enemy to take lots of cohesion tests. This is what decided almost all the combats, as in a mutual destruction (yes!!) I can only remember one (or maybe two?) units breaking from base losses, which is again a massive difference to FoG:R where I suspect most of the broken units in the games I have played in break through base losses rather than three consecutive Cohesion test failures. 

What was the biggest difference to FoG:R? Out of all the things I've listed, the biggest one I keep coming back to is the extreme, nay, ridiculous ability of (drilled) units to hop,skip, jump and shimmy their way around the table. In FoG:R infantry simply don't do that - formations stay as fixed-width formations (by and large), infantry don't move as far anyway, and they certainly cannot turn and move. That to me makes FoG:R a far, far better game for recreating the look and feel of a historical battle. 

Having the ability to redeploy pretty much at will (Drilled MF + an IC means you can turn and move on a roll of 5 or more) was kinda fun, but it also meant the rules would have worked almost as well if the bases were representing squadrons of X-wing and Tie-fighters clashing around the gravity well of a rogue planet somewhere in deep space, rather than Han Chinese Close Combat infantry charging home against Indian Longbowmen on the edge of a forest on a battlefield somewhere presumably in the Himalayan foothills!

Playing AM at 650 AP on a 4x3 is a lot more fun than chasing LH around a 6x4 - but I think I'll still be sticking with FoG:R for any full-weekend competitions the foreseeable future ! 


19 Dec 2010

Hubcon IV Now Posted

Hubcon IV Report now posted, complete with a video report on the game featuring commentary from the Queen of England and History's Greatest Ever Genius (honestly, yes...)

28 Sept 2009

Match Reports from Britcon 2009

The Marginally Less Morally Bankrupt Dominate Romans enjoy another outing - this time in a damp Augustine Manchester. Read all about it here.

4 Sept 2009

Empires of the Dragon released imminently!

Get the Big Fat millions of pages book on the Chinese, Samurai and Koreans (and all those chaps on elephants) from Amazon - out on the 10th Sept apparently.

30 Apr 2009

Madaxeman Invitational FoG Tourney

I'm running a 1-day mini FoG tourney in London on the 17th of May. Full details via this link.

3 Apr 2009

Chalons sur Marne

I hope to be playing in a mega-FOG game today (the afternoon of 3rd April) leading the Rugian contingent at Chalons against the Romans. With a bit of luck I may even be posting photos and updates from the game in real time on this page.

4 Feb 2009

User-guide to Medieval Irish

The FoG Wiki has had a great guide to the Medieval Irish added by one of the Wiki users. Take a look - maybe it'll inspire you to have a try at adding something yourself to the Wiki? Nearly 400 Wiki pages are being viewed every day, so any contribution will help other gamers!

31 Dec 2008

Museum Miniatures are having a sale

Looks like everything is 25% off until (I think) the middle or end of January. I've had good service from them in the past, and their Arab-ish Ghilman cavalry mix well with Outpost and Khurasan - see this link - and a lot of their dismounted medieval knights are cool as well. Worth a look?

14 Dec 2008

Isarus Byzantines now added to the Gallery

More "from the manufacturer" photos of this oft-overlooked but very nice little range.

4 Dec 2008

Loads more photos in the Ancients Gallery!

TriariiNKE BowmenNorman General

...... New photos of LKM, Lancashire, Alain Touller, Irregular, Magister Militum, Museum, Black Hat, Grumpys and 2-Dragons now added. The Supplier Listing has also been updated

2 Dec 2008

LRR Lists & Design Notes

Provided for The Wiki by FoG Author Simon Hall - see where I went wrong at Warfare, and learn how someone who wrote the rules would design and use this list !

30 Nov 2008

Warfare - all 4 reports

FoG battle reports of Late Republican Romans vs Parthians, Early Carthaginians, Bosporans and Selukids now online.

7 Nov 2008

African Vandals added to FoGipedia

Reader-contributed content helps me create a page in the FoGipedia on this hairy bunch.

3 Nov 2008

4 Match Reports from Roll Call



All 4 battles now uploaded to the website. Photos, writeups, lists and the return of Hannibal's award-winning Post Match Analysis - Click Here.

11 Oct 2008

FoG Decline & Fall Out Now

The FoG book on the Byzantines arrived today, and looks to have some interesting armies in it - after the rather "samey" Ottoman Book. Order it via this link in the UK, or this one in the US
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