Back in the mists of time (OK, June..) a mighty Fatmid army took part in the 1-day Southern League ADLG event on the outskirts of reading.
Or, more accurately, Winnersh..
Back in the mists of time (OK, June..) a mighty Fatmid army took part in the 1-day Southern League ADLG event on the outskirts of reading.
Or, more accurately, Winnersh..
On a recent gaming trip to Scotland, Dave ("from the podcast") and I dropped into the Roman Army Museum, which is near the Vindolanda fort and is part of the same group of museums allowing entry with a single ticket.
There's a fair bit of stuff to go through from this trip, most if not all of which will make it to this site eventually - but I thought these reconstructued ballistae were pretty interesting in wargaming terms, mainly due to their (small) size.
This website is unashamedly a bit competition-gaming orientated (no sh-- Sherlock!) but occasionally I do play other sorts of games, and with Dan H from the US putting out a series of Punic Wars scenarios on the ADLG Facebook group using pretty standard sized armies, the opportunity to do a club-night refight using some little-seen classic Roman figures was too good to miss out on.
Just to prove it happened as much as anything else, I also brought along my camera and took a load of photos to cook up a battle report as well.
The battle features a Roman army with lacklustre leadership and questionable morale against Hannibal, who has the advantage of choosing his ground, laying an ambush, and having a full head of thick luxurious hair (resulting in a post-match analysis from him delivered in the style of a Pulp Fiction era Samuel L Jackson).
In this game I commanded the inexperienced, wet and tired Roman legions in a game where setup was entirely pre-scripted and the first turn saw both sides pictched straight into battle - meaning I was hoping from the off that the martial skills of the Legions would help me change history and confound Hannibals cunning plan!
My adventures in 3D printing continue to slowly gather pace, although not by any stretch of the imagination at a pace which will see me take up 3D printing as a hobby anytime soon!
No, instead of that I've just gone onto eBay and bought some 3D printed "15mm" Knights designed by Eskice Miniatures and sold on eBay UK by Hoplite Miniatures.
I did sort of want some of these Knights (full armour, no horse barding) but the purchase was as much to see what 3D printing could deliver today, a year after buying some very definately "scaled up 10mm" dollies for an Etruscan army. And, also, these were very cheap indeed at just £12+ P&P for 24 cavalry figures.
There were 7 different knights in a few different poses, and as you can see they are pretty clean with only a few little nubs of support still left on that I was easily able to snip off with sprue cutters.
The horses though were very well-fed wolf-ish, and at this stage I was a little concerned that they might not really cut it, both in terms of style and scale against other 15mm metal and plastic figures I already have.
Having wheeled out (see what I did there..?) the Assyrians in a 25mm period at last year's Roll Call tournament, this time around I had resolved to dive into the somewhat deeper and more murky 15mm pool to give yet another rarely-seen army a proper outing post-Covid.
The theme was a somewhat intriguing "Roman Pond" - armies who might have been able to go paddling in the Med in the timeline encompassed by any of the Roman Republic or Empire armies in the ADLG book, which cut off most of the Cataphract-heavy options from a more traditional Roman themed period, making players armychoices rather different (aka altering the "meta") as a result too.
With that in mind, and a wish to continue to test some of the less fancied armies and new v4 rules, I settled eventually on the often overlooked but in theory quite popular Gauls.
The outcome was the following 5 extremely verbose battle reports full of the usual nonsense of speech bubbles, laboured metaphors, hyperbollix language and out of place references to local foodstuffs - but this time with post-game analysis from Asterix & Obelix (as well as Hannibal)!
Pull up a baguette, put a pot of Magic Potion on the stove and get ready to read all 5 of these Gallic Battle Reports at your leisure !
Nope, it's not a new Spanish-language film to get history buffs excited, it is instead the final unit of Fireforge Games Almughavars which have finally been snipped from the sprue and added to my Medieval Spanish (& Feudal Spanish) armies.
As with the others (unsurprisingly) these guys went together really easily, although for Almughavar purists you will see that I rather ran out of left arms and had to give a couple of the guys lurking at the back a shield in order to round out the unit.
The big innovation here was to add in a morning star from the Fireforge Crusading Knights box set, thus giving the lead dude a pretty cool and unusual choice of anachronistic weaponry to lead the line with.
I originally did this by gluing on an army from the box of Knights, which meant his right arm was fully mailed while his left was in Barcelona-summertime attire of short sleeves - something I sort of justified to myself on health and safety grounds to do with using a flailing set of spiked balls as a weapon.
After basing the unit though I realised this actually just looked weird, so I snipped the offending mailed arm off at the shoulder (it came off cleanly as this was where the join was located) and then added a new short-sleeved one which had originally been holding a spear.
The spear I cut off cleanly just above the fist, and then using plastic cement (airfix glue in old money) carefully attached the handle (?) of the morning star, having also snipped that off cleanly just above the mailed fist that was holding it.
This all pretty much worked OK, as airfix glue melds the two bits together making a very strong join - but just to be belt and braces I also had positioned the morning stars such that I could superglue one of them to the top of the owners helmet for that "second point of contact" to make the joint more stable.
So, here they are ready to go, with the newly upgraded arm in pride of place.
(I won't mention that there is a chap in the second rank with a fully armoured right arm holding a mace, who I couldn't quite reach after fixing the figures to the base!)
Peter Pig recently released a rather surprising (for them..) new set of hellenistic pikemen and command, in what looks to the the start of a new range to complement some of their small but perfectly Piggily-formed Greeks, Romans and their enemies (Germans, Parthians etc).
As a general fan of all things Pig - and with a mate putting in an order for some WW2 stuff I could Piggy-back (ahem) onto - I thought I should pick up a set and give them a whirl.
In my continuing quest to buy up what seems like the entire Corvus Belli medieval 100YW range in Siocast, the third installment was a pack of mounted sergeants that I actually paid full price for (!!) at Warfare last year (unlike the bring and buy bargain that made up the initial purchase).
This gave me 18 mounted figures to act as the lance-armed cavalry who support the proper Knights in a host of Medieval armies, these guys being sufficiently generic (for me...!) to work in almost any western -ish (I say that because I might try them as Hussite cavalry one day) European Medieval army.
Having been reasonably succesful with a Mycenean army at Warfare in 2022, and then getting my hands on a proper Trojan Horse at the Alicante event some months later I am now of course tempted to wheel out the Myceneans again at a future event.
At Warfare one of the star units in my army was Achilles and his Myrmidions - but to be honest the figures were not especially "Myrmidion", being mostly these old-style Museum swordsmen sculpts with fairly generic shields.
So, all in all I think they have come out OK - but perhaps not as well as I initially hoped, partly as the detail on the figures isn't as deep as I would ideally have liked, and partly as I found that lack of detail frustrating and as such maybe didn't try as hard as I needed to to adopt the right painting approach for these guys.
Having painted up a fair few of the Museum Z Sculpts in the last few years I am actually starting to look more critically at them in general, as my experience with these figures is starting to feel like a common thread across all of the others I've painted before now as well.
Museums Z Ranges look great in the renders, they are nice poses, there's a whole lot to like about them, the price is good, the metal they use has a great pewter-like good quality too - but with so many of us increasingly relying on washes, Contrast and Speed paints to paint our figures, deeper slightly exaggerated details such as those seen on Xyston, or Forged in Battles' ranges are much easier to paint. Their deep details really do come up a treat - whereas some of the details on these Museum Z Sculpts almost seems to disappear even with just an undercoat.
If only the raised details and undercuts on the figures could just somehow be (I guess digitally?) "dialled up" a little, and perhaps some of the spears thickened too then the Z Range would be as good after people like me have finished painting them as they look in the 3D renders on the Museum site !