Showing posts with label ADLG. Show all posts
Showing posts with label ADLG. Show all posts

12 Mar 2016

L'Art de la Guerre Index Page now set up

With an ever-increasing amount of L'Art de la Guerre content now appearing on this and other sites, I've set up an ADLG Index page on Madaxeman.com to pull together all of the L'Art de la Guerre content into one place.


This page has all of the links to battle reports, ADLG resources across the web, places where you can buy the rules and also links to the ADLG Wiki which is slowly growing on this site as well.

Internationally these rules are now well embedded in the competition community across France, Belgium, Spain The USA and have a growing following in the UK and Italy, with some dabbling elsewhere such as Australia and Greece. As of today it's therefore entirely possible that ADLG is the most widely played Ancients competition ruleset in the world right now, with (as of 12/3/16) 276 players in the International Rankings as having played this year, plus another 70-odd who have played at events in the UK

The link for this page now forms part of the main site menu in the site header too.

Enjoy!


29 Feb 2016

Save the Wales! Battle reports from Godendag 2016

All the way from Godendag 2016 comes 4 brand new L'Art de la Guerre in-depth reports, with the usual photos, the slightly less usual battle maps and the unfortunately verbose many thousands of words.

This is the first ever ADLG Doubles competition in history, and sees a combined Condotta and French heavy metal army go toe to toe against a range of proper medieval opponents.


Will it be a wonderful fusion of French & Italian cooking? ...or will it leave a bad taste in your mouth..?  Read on to find out more....!

3 Feb 2016

Gentlemen, take your baggage....

In possibly one of the least inspiring posts on this site in quite some time, I have photographed some newly rebased Ancients baggage elements which have been re-done to better suit the L'Art de la Guerre rules.

Click and be both amazed and enthralled in equal measure ...

4 Dec 2015

ADLG in London - 3 Reports with Hannibal in command

The inaugural Central London ADLG 1-dayer saw Hannibal commanding the Carthaginians in 3 games of L'Art de la Guerre, against the forces of India, Rome and Macedonia.


See how Hannibal fared in three fully-photographed match reports, including the usual mix of rules hints and explanations, dubious captions and withering post-game analysis from Monty Hannibal, Pirate Hannibal and Viking Hannibal

22 Nov 2015

28mm Perry Longbowmen - with added Stakes!

At Warfare this year I had decided to jump into buying a L'Art de la Guerre army in 28mm, with the typical thought that adding around 5 boxes of multipart plastic self assembly infantry would be an easy way to expand my existing long-unfinished Swiss pikemen into a series of other morphable medieval armies.


That saw a purchase of Perry plastics and then, of course, a spot of the same stuff, largely built and mostly painted but unbased on the bring and buy. So I ended up with twice as much as I needed.


However, it did mean some of them got based up really quickly! I also had the time to play around with making some magnetised stakes, allowing them to be used with or without the stakes.


Instructions on how to do this, more photos, and links to buy the magnets are in this article

8 Nov 2015

Results from Central London inaugural ADLG event now online

This was the first (of hopefully many) 1-day Central London L'Art de la Guerre competitions, covering the Classical period in 15mm, and the results are now online.



With a turnout of 26 players, split fairly evenly between Central London and the Rest of the World (i.e. mostly SELWG) a good time, and a good curry, was had by all. Many people had played less than half a dozen, or in some cases even less games of ADLG, but the rules flowed quickly, and there were very few umpire calls, all of which could be resolved by a quick (but polite) dose of RTFM !!

The range of armies in the competition was unsurprisingly weighted towards the Classical standards, of Alexandrian, Seleucid, Successor and a handful of Romans. All games were played at 200 points, with a 2 & 1/4 hour duration.



Round one featured 13 games and 6 decisive results, after which a fairly solid Swiss pairing (a few SELWG/SELWG and London/London pairings were manually adjusted out in mid table) saw 9 decisive results in the time allowed. Round 3, again pretty close to pure Swiss, saw 7 decisive results out of 13.



Everyone seemed to have a good time, with even people who had only played 1-2 games before (and at least a couple who hadn't entered a competition before either) of picking up the pace and the rules very quickly.



Scoring was done using a marginally simplified version of the French system, with the scoresheet being made available on the BHGS rankings page for download. It's a tad over-complicated, but it does mean that the basic "3 points for a win" mechanic inherent in the French system is maintained without having to add a "goal difference" secondary score, which would make running events through most competition-running software systems rather tricky.

Onwards and upwards for ADLG!

7 Nov 2015

15mm Ancients - ADLG resurrects the painting urge..

Having become increasingly enamoured of ADLG, I finally got around to buying and painting up some proper Carthaginian cavalry and elephants recently, have fudged both types with dubious Greek proxies and morphs for pretty much the best part of, erm, mumble mumble years.

The 200 point format of ADLG means you have an army with just 20-25 elements (around 35-40 bases in old DBX/FoG money, with infantry being 2-bases and cavalry, elephants and psiloi being singles), so adding an odd element here or there to an existing army is a simple way to tart it up a bit.
The pictures of both are now included in the 15mm gallery - sadly Corvus Belli are no longer being produced, but I think that Martin at Vexillia still has a handful of the elephants on sale.




Both will be making an appearance this weekend at a 24-player ADLG event at Central London - how long they will appear for in the battle reports is an entirely different question!.

17 Aug 2015

UK ADLG Yahoo Group started

Having received quite a few emails from other players across the UK who are either not on the ADLG forum, or who have struggled to register on it, I've now created a UK ADLG Yahoo Group to help connect UK-based players and see if this can help generate some more UK interest for UK-specific events and competitions

The Yahoo Group is online here


You can subscribe by emailing ukadlg-subscribe@yahoogroups.com

25 Jul 2015

L'Art de la Guerre - 5 games, and some serious thoughts about the UK Ancients scene

Back in June I took part in the 2nd L'Art de la Guerre "proper" competition at the BHGS Challenge in Oxford, using a Feudal German army in a Feudal themed period event. I've ended up writing in this preamble something of an essay on ADLG and the UK competition scene, but the reports are still here if you want to skip it !

The German army was pretty simple, reducing my opportunities to mess things up by trying to execute any sort of over complicated plan, and the end result was fairly successful as well - as you can see in these 5 match reports, complete with rules hints and the usual captions and expert analysis from Hannibal.


The Essay starts here... 

This was my first serious session of ADLG, battle-testing the rules in a proper competition setting and I'm delighted to report that - probably unsurprisingly given their long pedigree in France - they emerged pretty much fully unscathed, with the QR sheet barely needed by the end of the weekend.

The other good news was that by the middle of the event I was starting to "play the game" (and enjoy it) rather than "playing the rules" - a quick leaning curve towards enjoying shoving ancients figures around once again.



The reason is probably because at the end of the day ADLG is mechanically extremely similar to DBx games, with pip dice and opposed combat rolls as the core mechanics, and so those familiar tactical problems about finding you have an over complex plan and too few pips to execute it, or that you have suffered a 6-1 combat result that has knocked a hole in you line and you need to shore it up quickly (or that the opposite has happened, and you need to work out how to exploit it!).

With the low base combat factors in ADLG it did initially feel that the role (or roll) of the dice was playing a bigger part in the outcome of the game that I was used to, but a bit of number crunching to reality-check this, and more importantly getting comfortable enough with the rules and mechanics so that I could start to concentrate on the proper tactical decisions and doing things to try and beat my opponent in the actual games rather than being 100% focused on the rules themselves was a hurdle that once I had crossed it, I was totally comfortable with. Playing at 300 points also helped a lot too as a couple of poorly timed 1-6 results make much less of a dent in a 34 unit army than a 22 unit one!



Ultimately ADLG is a well put together fun game, which has the huge advantages of being also fully battle-tested, competition-ready ruleset that is now being extremely widely played in France, Spain, and the US, making the possibility of proper international competitions once again something which I can look forward to attending.

It's also still a "new" set in the UK, so everyone playing is still on the bottom of the same learning curve and can test out new armies and tactics to try and find ways to use those long-ignored figures and units (looks longingly at large Avar army that got painted just as I lost the will to live with FoGAM..), and it also has a viable "short-form" game at 200 points as well as the FoGAM/DBx equivalent "long form" game at 300, so ADLG all in all should really be bang on trend for what people seem to be looking for in a game today.

Will it end up being so - I hope so, but that still needs some more takeup. My experience of the the UK Ancients scene has been to be part of it at an incredibly fortunate, or even spoilt maybe, period of time over the past 20 or so years, and to have benefited from being part of a community that embraced what was at the time a radical and wildly innovative, yet very simple (mechanically) modern ruleset in the shape of DBM, which came bursting onto the scene after several decades of rather tired, iterative updates 1st-through-7th sets (and derivatives thereof).

DBM however, because of it's success, became "played-out" for a lot (but not all) of the community, with most all jumping on the bandwagon of FoGAM - more I suspect on the basis that it allowed the community to stay together, socialising, drinking and pushing toy soldiers around together, but with a different set of intellectual challenges to underpin it after the challenges and puzzles inherent in DBM had all been all but overcome.

But, in the shift away from DBM, neither FoGAM (nor DBMM) ever seemed to quite capture the mass imagination of the community in the same way as the WRG to DBM transition did, and neither has proved to be the sweep-all-in-its-path behemoth that DBM was, nor have they developed the longevity, nor the enduring multi-national international appeal that DBM did in it's heyday either.  

Looking back, I'm not sure this is the "fault" of either ruleset - it may just be a historical accident that we all happened to be shoving pikemen and legionaries around when the first "modern" ruleset - that focused on command and control, not kit, that graded troops by their effect rather than their weapons, and which understood that simplicity of design was absolutely something worth sacrificing whole mountains of details in the pursuit of when it came to game design and philosophy.

My sense is that the UK scene is still, maybe subconsciously, waiting for another WRG-DBM transition Eureka! moment, when a radical new ruleset that tears up the past with a raft of game-changing innovations will once again be able to have a bloody good go at uniting the world wide community of Ancients gamers ... and until that time comes, every ruleset that doesn't fill those enormous boots will be judged, and rejected in favour of marking time with the familiarity of the status quo.

The underlying problem however, I suspect, is that we have already had the our Eureka! moment we will ever see - unlike the late 90's there are now just too many games in too many other periods where almost all possible innovations have already been released into he wild - and so that elusive new "innovative" system for Ancients that everyone is subconsciously waiting for has already become familiar.

Is ADLG that mythical system?

Emphatically not - it has huge nods to DBx, huge nods to FoG in its mechanics and design, and to be fair it makes no real claim to be innovative either. It has it's quirks, most notably that it is arguably a little more dice-dependent than FoGAM or DBx - but this is no accident, it's something that has been deliberately designed-in, and as long as you embrace it, it simply serves to add flavour, memorable moments and narrative colour to the ebb and flow of the game ... and most importantly of all, it helps prevent what is after all just a highly abstracted game played with toy soldiers being taken too seriously

Irrespective of what ADLG might lack in Eureka! innovations, it most certainly is an already-bomb-proof system that allows almost all types and flavours of armies to be played competitively. It uses slightly fewer figures than FoGAM or DBX, doesn't (really) need re-basing and most importantly it is already widely played in Europe, and is picking up steam in the US amongst the same crowd who used to be such keen participants in international DBM events.



If the UK Ancients crowd all could somehow get together, forget the trench-warfare of FoGAM vs DBMM, and take a collective decision that it would be better for all concerned to move en-mass to ADLG, in much the same was as seemed to happen with WRG-FoGAM, and then (almost) with DBM-FoGAM (and DBM-DBMM) then that international community that used to be such a cool thing to be a part of would suddenly be back, and the whole UK scene would be rolling dice, drinking beer and learning a brand new ruleset together once again.

The only two differences would be that this time, ADLG already has had almost all of the kinks beaten out of it by the French circuit so won't need near-term revisions, and that - for the first time - ADLG s a set that "hasn't been been invented here".

Only time will tell if these prove to be insurmountable obstacles....

OK, enough of the (unplanned) essay, and on with the reports! 

1 Mar 2015

New Rules, Same Incompetence? Romans take to the field under ADLG

The Legions of Roman take part in what is probably the first ever UK event for ancients ruleset L'Art de la Guerre. They play Indians, Middle Romans and Palmyrans in three tightly themed standard sized games in one day.



The rules are translated from French, but did the Romans find it was all Greek to them ?



Find out for yourself in a series of 3 reports with lots of rules-learning tips in there too

21 Nov 2014

Another ADLG Game...

This time it's another usually rubbish army, the Galatians, who take on an enemy Carthaginian army in a very short battle report that features a really good curry.



24 Oct 2014

L'Art de la Guerre - new Ancients rules, reviewed...

A short battle report and review of the "new" (well, new to English translation, but actually the third edition) of L'Art de la Guerre Ancients rules is now on this site.



Hopefully it will give you a bit of a flavour of what seems a very enjoyable, familiar-yet-different set of rules.


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