Showing posts with label Camels. Show all posts
Showing posts with label Camels. Show all posts

18 Mar 2026

Red Copper Camels Part 3 - How big are they again..?

 The Red Copper 3D printed camels were printed out for me by "In the Navy" Harry at "100%" in the "15mm" scale format they are supplied in - but they do look a tad on the large side, and he has also done some at 90% for me too which are still on the painting table. 

I've therefore taken a few shots of them stood next to other 15mm camels I own so you can see whether they look "too big" or not. 

In all of these shots there is a caveat that the Red Copper ones are based on MDF + magnabase + a steel  base, which I did to give them extra heft and weight. 

The other camels will be on either MDF + magnabase, or sometimes even cardboard + magnabase, so will be a smidge lower due to having thinner bases. 

Forged in Battle Camelphracts + Red Copper Camelry @ 100% of the 15mm print size


Red Copper and the (venerable) Essex Successor baggage guarding camelry.


This is quite a difference - in height, but also stylistically too.

Red Copper and the newish Museum Baggage Guard camels from their Z range. 



Height wise the difference is not too much, but the width and overall style of the figures is very different - but viewed from a tabletop commander's standpoint, perhaps not so obvious really.

 

12 Mar 2026

Red Copper Camels Part 2

The main body of Red Copper camels are these chaps - 3 to a base, hard-charging Arab camelry


As you  will see I was even bold enough to try and do some chequered headdresses - although they are not actually "checks", they are just a cross pattern that looks checked at tabletop distances. 


As before, the main clothing of the riders is layered duns and creams - Burnt Turf/Barren Dune, Paratrooper Tan/Common Khaki, Urban Buff/Pale Sand, Ivory/White and my trusty Holy White Speedpaint topped off with standard white. 


These guys are also glued together into lumps of 3 on each base for extra resilience and integrity, to stop them breaking off at the ankles. It's more visible from the back here, but still hard to spot unless yo uknow you are looking for it 


With no obvious Commander in the range I opted for the "He's the one with the blue flowers on his base" approach if one is needed. 


The spears are very, very brittle, but fortunatelymost are cast (designed? printed?) very close to the bodies of the riders so its only the sticky-upppy bits that tend to break off (if you so much as look at them in the wrong way) 


I have an inkling that my almost-unavoidable desire to use blue as the dominant "non tan" colour comes from the cover of the 1970's edition of Frank Herbert's Dune.


Because of the complexity of the figures, and my ill-informed decision to adopt a multi-later layering paint style on these models they took absolutely ages to finish, and seemed to be a long way from being done for 99% of that time - but in the end, now the epic painting quest is behind me, I'm actually very pleased with the end result. 


7 Mar 2026

Red Copper Camels

 In my occasional dabbling with 3D printed figures, I've had something of a mixed bag results-wise so far. 

There have been the "upscaled too far - but still cute" Etruscans, the "fairly fugly" medieval Knights and the "great but too brittle" Numidians.

Next up on this route march to the future are some Red Copper Arab camels - replacing some very old, and very grim Lancashire Games Mahdist camelry that I've had far, far too long. 

These Red Copper figures are really exceptional designs, with a huge amount of detail - the sheer amount of which only really becomes fully apparent when you start to try and paint them and begin to find extra straps, layers, details and bolt-on weaponry that you'd not really spotted in the unpainted prints. 

That did mean that my decision to go for a "layering" approach with the paint for the riders (with the camels themselves being done with GW Contrasts) ended up being rather more of a labour of love than I intended - some of these camels have at least 24 different paints applied to them ! 

Anyways, first up are some Light Camels and Generals, 2 to a base:


I've gone for a fairly muted palette on the robes of the riders, with whites and duns but then adding a splash of colour with the banners, sashes and headgear - and of course the rugs on which the riders all sit. 



If you look closely here you will see that every base has the pair of camels connected at some point - or not to put too fine a point on it I made sure to glue their buts together.

This was to make them more resilient, as the camels do have long, spindly legs and the risk of them snapping off seemed that it would be significant - gluing each pair of models together creates one "thing" with 8 legs not 4, in a fairly wide and stable stance that won't bend (and snap) when you pick it up carelessly and squeeze the two individual camels together in the process. 

There's about half a dozen poses in the set - no obvious "Commanders" as such, but more than enough to generate variety. 


All of the bases are MDF and magnabase with an added layer of steel base sandwiched between the two - this gives them a bit of extra heft which isn't just me being old school, it makes them easier to pick up   as they are that little bit heavier, and actually weigh about as much as you expect.

I'll drop some more photos of the main bunch of camels in a few days. 


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