8 Nov 2015

Results from Central London inaugural ADLG event now online

This was the first (of hopefully many) 1-day Central London L'Art de la Guerre competitions, covering the Classical period in 15mm, and the results are now online.



With a turnout of 26 players, split fairly evenly between Central London and the Rest of the World (i.e. mostly SELWG) a good time, and a good curry, was had by all. Many people had played less than half a dozen, or in some cases even less games of ADLG, but the rules flowed quickly, and there were very few umpire calls, all of which could be resolved by a quick (but polite) dose of RTFM !!

The range of armies in the competition was unsurprisingly weighted towards the Classical standards, of Alexandrian, Seleucid, Successor and a handful of Romans. All games were played at 200 points, with a 2 & 1/4 hour duration.



Round one featured 13 games and 6 decisive results, after which a fairly solid Swiss pairing (a few SELWG/SELWG and London/London pairings were manually adjusted out in mid table) saw 9 decisive results in the time allowed. Round 3, again pretty close to pure Swiss, saw 7 decisive results out of 13.



Everyone seemed to have a good time, with even people who had only played 1-2 games before (and at least a couple who hadn't entered a competition before either) of picking up the pace and the rules very quickly.



Scoring was done using a marginally simplified version of the French system, with the scoresheet being made available on the BHGS rankings page for download. It's a tad over-complicated, but it does mean that the basic "3 points for a win" mechanic inherent in the French system is maintained without having to add a "goal difference" secondary score, which would make running events through most competition-running software systems rather tricky.

Onwards and upwards for ADLG!

1 comment:

Anonymous said...

Well done all!

I did spot this 'the French system is maintained without having to add a "goad difference"'. It's a good job l & d are both far away from t on a standard keyboard. It would have been very amusing, if a little embarrassing, otherwise. ;-)

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