I've just added a load more comparison photos to my site showing the scale/height/bulk of Peter Pig figures against a lot of the other manufacturers - like this one...
(Peter Pig and Old Glory)
Showing posts with label FoGR. Show all posts
Showing posts with label FoGR. Show all posts
11 Nov 2012
1 Sept 2012
Britcon 2012 - 6 Match Reports
Yes, the epic widescreen version of Britcon 2012, with 6 separate reports as the Thirty Years War French (and Geermans, and Dootch) take on all comers, most of whom turn out to be Swedish.
10,000 words, 250 photos, the same old crap jokes and irrelevant picture captions .... it's all still there in one of the most well thought out and easy to follow sets of battle reports ever published on this site!
Labels:
battle report,
FoG wargames britcon reports AAR,
FoGR,
TYW
23 Aug 2012
Ottomans at Roll Call 2012
The Ottomans take on Roll Call 2012 and face Caroline Imperialists, Tatars and Irish in their pursuit of a level of competence that matches the colourfulness of their clothes.
All the usual critiques from Renaissance Hannibal, comments from Al Shearer the Turkish Sultan, videos explaining the army lists and inappropriate captions on the photos as well..
NB - the army lists are probably NOT in the wiki as yet, mainly because I appear to have lost them....
7 Apr 2012
Farnboro 2012 - 4 Match Reports
4 comprehensive reports from games using an Imperial Spanish army, compiled at a recent 500 AP, 4-games-in-a-day FoG:R competition held in Farnboro.
This was quite an unusual format of event, as we used 40mm movement distances,which certainly meant the action started pretty quickly ! I was initially a little concerned that 500AP might be too few, but again, most people seemed to be able to eke out 10+ unit armies, and the table didn't seem that sparsely populated, or certainly not to the extent that LH or mounted armies dominated in any way.
All in all a good format, and fitting 4 games (or 1&3/4 hours each) into a single day was also a very good use of my time, so many thanks to Richard and the club at Farnboro' for organising it - looking forward to the next one already !
Labels:
battle report,
FoGR
15 Mar 2012
What on earth have I been up to...?
With a month or so since the last post, here's a random selection of the many painting projects that have been filling my time instead of adding content to this site.
As diverse as WW2 Japanese, TYW Germans, Italian Wars Swiss and Falklands-era British, there are a bunch of photos of figures to prove I've actually been doing some gaming related stuff recently...
As diverse as WW2 Japanese, TYW Germans, Italian Wars Swiss and Falklands-era British, there are a bunch of photos of figures to prove I've actually been doing some gaming related stuff recently...
(PS - the Links Page on this site has been updated and tidied up too)
12 Feb 2012
Usk Doubles 2012
A Huguenot army takes the field in un-sunny South Wales for matches against Austrians, Muslim Indians, Early Danes and some fearsome Imperial Spanish Tercios.
See all 4 glorious battle reports from Usk Doubles 2012 , complete with Hannibals commentary, and 2-minute video summaries of all the armies strengths and weaknesses from Madaxeman TV's new presenting team, Phil and Fernando.
Labels:
battle report,
FoGR,
usk fog
31 Jan 2012
FoG:AM after a 1-year break! Thoughts and observations..
I played a game of FoG:AM last night, for the first time in probably over a year (Warfare 2010 was my last competitive game of Ancients). Having been deeply submerged in the world of FoG Renaissance for the past 12 months it was a very interesting experience to get back on the Ancients horse again, and try and compare the two sets from the perspective of FoG:R.
Firstly, it wasn't a "standard" game - instead it was in our club competition which involves 2-hour 650 point games played out on a 4x3 playing surface. My pick for the competition was Han Chinese, selected as I own the army but I don't remember ever using them in FoG Ancients at all (well, certainly not as Chinese... I think some of them have pretended to be Koreans or similar!).
Firstly, it wasn't a "standard" game - instead it was in our club competition which involves 2-hour 650 point games played out on a 4x3 playing surface. My pick for the competition was Han Chinese, selected as I own the army but I don't remember ever using them in FoG Ancients at all (well, certainly not as Chinese... I think some of them have pretended to be Koreans or similar!).
My opponent was a Classical Indian army, with rather a lot more units than me (13 to my 8) and who had (also) selected the "Regular" (or is it called "Drilled"?) option for the 9 units of foot bows and warriors in the army. Another interesting angle to the competition is that it is a league, with the same choice of army throughout but the opportunity to change the list each game - so you can pick an army to match up against your opponents choice each game. Knowing I was facing Indians I had therefore elected to take 6 units of armoured foot, 1 skirmishing foot and the compulsory 4 Cavalry - and an IC, giving my army a shield of invulnerability to shooting. I had also picked some portable obstacles, but then found out they had no effect against Elephants (doh!) so that was 27 points wasted straight away!
The 4x3 board (with 8"/12" deployment zones and only a 4" "zone of fear" near each edge) certainly reduced the amount of messing around before we got stuck in, although both armies had brought only one unit of skirmishers along anyway. It certainly added weight in my mind to the argument that 800 AP and 6'x4' is not the optimum mix of troop numbers and table size for 15mm FoG:AM games.
As a comparison to FoG:R the biggest thing that struck me right from the off, and again and again throughout the game was was just how incredibly maneuverable both sides units of infantry were. With all that drilled medium foot on table, the 1-base sidestep, forming columns, turning and moving sideways and expanding out either side. At times it seemed like we were playing a mega-sized DBA game in which we could just pick up and move the individual bases as we wished, as there seemed to be nothing that these highly trained circus performers could not do!
The upshot of this was that in the (rather limited) pre-combat manoeuvring phase of the game I was able to almost totally reorganise my army so the mix of units when the two lines clashed was almost entirely different to that when I deployed - again reminiscent of that bit in a DBx game where a good set of pips allows you to do a huge element-by-element matchup reshuffle just prior to combat. My opponent also did a fair amount of this too, and was only constrained from doing more by the physical logjam of 13 units on a 4' frontage and of course the futility of swapping one 8-strong Bw/Sw infantry unit for another !
Overlaps - counting both ranks - were also a bit of a nasty surprise, as I found myself assuming wrongly that my better quality troops would win out against wider formations of enemy bases.
With my own shooting being almost useless (1 rank of crossbows at best...) my game plan relied on doing everything I could to survive the enemy shooting (placing my IC in the right place, working hard to ensure rear support and especially to narrow my units frontage as they charged home) and crossing my fingers, as the opposition rolled lots of dice and hoped for me to fail the Cohesion Tests. The IC played a huge part in surviving the enemy shooting (which is still odd really when you come to think of it) but ultimately this phase of the game was a lot more one-sided than FoG:R as it was all about my opponent rolling lots of dice and hoping I would fail a test - my role was kinda passive.
Then, once I had committed my forces to combat it was all about the dice, winning by small margins and hoping to force the enemy to take lots of cohesion tests. This is what decided almost all the combats, as in a mutual destruction (yes!!) I can only remember one (or maybe two?) units breaking from base losses, which is again a massive difference to FoG:R where I suspect most of the broken units in the games I have played in break through base losses rather than three consecutive Cohesion test failures.
What was the biggest difference to FoG:R? Out of all the things I've listed, the biggest one I keep coming back to is the extreme, nay, ridiculous ability of (drilled) units to hop,skip, jump and shimmy their way around the table. In FoG:R infantry simply don't do that - formations stay as fixed-width formations (by and large), infantry don't move as far anyway, and they certainly cannot turn and move. That to me makes FoG:R a far, far better game for recreating the look and feel of a historical battle.
Having the ability to redeploy pretty much at will (Drilled MF + an IC means you can turn and move on a roll of 5 or more) was kinda fun, but it also meant the rules would have worked almost as well if the bases were representing squadrons of X-wing and Tie-fighters clashing around the gravity well of a rogue planet somewhere in deep space, rather than Han Chinese Close Combat infantry charging home against Indian Longbowmen on the edge of a forest on a battlefield somewhere presumably in the Himalayan foothills!
Playing AM at 650 AP on a 4x3 is a lot more fun than chasing LH around a 6x4 - but I think I'll still be sticking with FoG:R for any full-weekend competitions the foreseeable future !
18 Jan 2012
Oh Wallenstein, what a big ...... you've got!
Big Boys Toys in action at a 25/8mm FoG:R Competition, Wallenstein 2011 - see Thirty Years War Germans actually do quite well indeed.
Labels:
28mm plastics,
FoGR
6 Jan 2012
Warfare 2011 Match Reports
See the theoretically unbeatable TYW Swedes disprove a theory in grand style in 4 reports featuring opponents such as Later Swedes, Imperial Spanish, TYW Swedish Civil War and Dutch.
Labels:
battle report,
FoGR,
warfare reading
21 Nov 2011
Oxford Doubles Match Reports
Four New FoG:Renaissance match reports now on this site. See a Siege of Vienna Lifting Austro-Polish army take on the Anglo Dutch, The Dagestanians, the Ming Chinese and Someone Else.
Report #2 includes Borat's analysis of the Dagestani Army, given in an exclusive live studio interview with CNN's Larry King.
Report #2 includes Borat's analysis of the Dagestani Army, given in an exclusive live studio interview with CNN's Larry King.
Labels:
battle report,
FoGR
4 Sept 2011
5 More Renaissance Lists Posted
This time, 900 AP lists from the Oxford (Abingdon) BHGS Doubles - Siege of Vienna, Ming Chinese and Dagestani among them.
3 Sept 2011
25 Aug 2011
Renaissance Battle Reports
Reports from all 4 FoGR games at Devizes now posted - see the Match Reports link on this site for full details.
Sir Henry Hannibal in da House!!
Sir Henry Hannibal in da House!!
22 Jun 2011
Renaissance Flags Sites
Now added to the 15mm Renaissance Figure Directory, a list of sites offering Renaissance flags - both free to download and ones to buy.
Labels:
FoGR
28 May 2011
Renaissance Figures size comparison page
Side by side pictures of a load of Renaissance figures all now on this site, allowing you to compare sizes of the various allegedly 15mm manufacturers.
Labels:
FoGR
Dixon added to the Renaissance Figure Manufacturers Directory
The 15mm figure directory now has even more listings...
Labels:
FoGR
24 Apr 2011
4 FoG:Renaissance battle reports
The long anticipated and long delayed battle report series from Usk 2011 is now up here on the site in full frilly-collared glory. Marvel as Hugenots take on one lot of Swedes and three very different lots of British in the new era of Renaissance warfare. Full Hannibal-tastic analysis, as well as the odd genuinely useful instructional video from Garibaldi and von Half-Wittgenstein .
Labels:
battle report,
FoGR,
Renaissance
26 Apr 2010
FoG Renaissance sneak peak...
I picked the 2010/11 Osprey catalogue up at a book trade event recently, and it had this advert in it for FoG Renaissance.
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