Showing posts with label 15mm ancients. Show all posts
Showing posts with label 15mm ancients. Show all posts

1 Jul 2016

Gordon Bennett, it's El Sid! 5 more ADLG Reports

ADLG has reinvigorated a whole host of previously little-seen armies and figures, and next up on the rehabilitation trail are some Two Dragons Normans (and dubiously Viking-esque Almughavar morphs) who take part as a Feudal Spanish army in 5 games of 300 point large-army L'Art de la Guerre 15mm action at the 2016 BHGS Challenge.

Marvel at how these brave Norman-esque warriors emerge blinking into the light after so many years with flocked (rather than more modern grass tufted) bases.


Thrill as they double-base themselves to form ADLG units.


Gasp in horror as they still appear to have learnt nothing about tactics and planning despite their years of free time in which to study the classic military manuals.


And chortle with smutty delight as El Sid James provides the General's Commentary in all 5 match reports

18 May 2016

Roll Call 2016 - Taking a Pontic punt at ADLG

As ADLG makes it's way onto the big boys table of UK competitions with a 16-player field for 15mm ADLG at Roll Call 2016, discover how Mithradates of Pontus manages to almost (but not quite) control his many and varied disparate troop types in 5 games against all possible flavours of Romans.



Yes, it's 5 brand new Match Reports, complete with rules hints and explanations for what might well be the worlds most popular Ancients competition ruleset right now, L'Art de la Guerre.


22 Apr 2016

What's in the Bag? The Salute 2016 Podcast !

In this latest Podcast episode I'm joined by Ian, Gavin, Jeavon, John and Stan all from Central London Wargames Club in a "straight to live" recording made in the beer garden of the Fox pub at the ExCeL Centre, London.

The Fox may not be the most salubrious of locations, but the Audacity software I used has cleaned up almost all of the pub-background noise when recording the podcast so the sound quality is surprisingly good for what was the resting place for weary and thirsty gamers escaping from the mega-show that was Salute! 2016.

In this episode I ask the question "What's in the Bag?" of all of my guests, and with some added liquid lubrication the discussion then rambles onto subjects as diverse as the pricing of 15mm figures, packaging strategies (blister pack or baggie?), how much would you pay for a boardgame if you lived on a submarine, and just how many 1/3000th scale ships are "too many"?

To get the full experience it may be best to have at least 3-4 pints yourself before tuning in !

25 Mar 2016

Burton Doubles 2016 - the Multimedia Extravaganza!

Burton, a classic and historic venue ... the ideal setting for a video and audio online multi-platform interactive assault on common sense and common decency as Madaxeman.com launches a PODCAST... and a VIDEO PODCAST to supplement the match reports!!


See (and hear) how the Triumverate Roman & Jewish army fared against the Romano-British & Patricians, 3K Chinese & Hsiung Nu, Armenians & Romans and Parthians (Elemayan) & Hatrenes in 4 separate fully detailed ADLG match reports!


Or, you can just read the damned things on the web just like in the olden days ...

16 Feb 2016

Naismith & Roundway under new ownership

It appears that one of the classic "true 15mm" manufacturers is now under new ownership, with Naismith / Roundway being bought from Navwar and now running independently - and with a proper web ordering facility too!

Whilst I'll no doubt miss the sporadic trip to a particularly unlikely and grimy part of NE London every few years, its good to see these extensive ranges back in full 21st Century distribution.

I've updated the Renaissance, Ancients and Napoleonic listings accordingly.






3 Feb 2016

Gentlemen, take your baggage....

In possibly one of the least inspiring posts on this site in quite some time, I have photographed some newly rebased Ancients baggage elements which have been re-done to better suit the L'Art de la Guerre rules.

Click and be both amazed and enthralled in equal measure ...

4 Dec 2015

ADLG in London - 3 Reports with Hannibal in command

The inaugural Central London ADLG 1-dayer saw Hannibal commanding the Carthaginians in 3 games of L'Art de la Guerre, against the forces of India, Rome and Macedonia.


See how Hannibal fared in three fully-photographed match reports, including the usual mix of rules hints and explanations, dubious captions and withering post-game analysis from Monty Hannibal, Pirate Hannibal and Viking Hannibal

8 Nov 2015

Results from Central London inaugural ADLG event now online

This was the first (of hopefully many) 1-day Central London L'Art de la Guerre competitions, covering the Classical period in 15mm, and the results are now online.



With a turnout of 26 players, split fairly evenly between Central London and the Rest of the World (i.e. mostly SELWG) a good time, and a good curry, was had by all. Many people had played less than half a dozen, or in some cases even less games of ADLG, but the rules flowed quickly, and there were very few umpire calls, all of which could be resolved by a quick (but polite) dose of RTFM !!

The range of armies in the competition was unsurprisingly weighted towards the Classical standards, of Alexandrian, Seleucid, Successor and a handful of Romans. All games were played at 200 points, with a 2 & 1/4 hour duration.



Round one featured 13 games and 6 decisive results, after which a fairly solid Swiss pairing (a few SELWG/SELWG and London/London pairings were manually adjusted out in mid table) saw 9 decisive results in the time allowed. Round 3, again pretty close to pure Swiss, saw 7 decisive results out of 13.



Everyone seemed to have a good time, with even people who had only played 1-2 games before (and at least a couple who hadn't entered a competition before either) of picking up the pace and the rules very quickly.



Scoring was done using a marginally simplified version of the French system, with the scoresheet being made available on the BHGS rankings page for download. It's a tad over-complicated, but it does mean that the basic "3 points for a win" mechanic inherent in the French system is maintained without having to add a "goal difference" secondary score, which would make running events through most competition-running software systems rather tricky.

Onwards and upwards for ADLG!

7 Nov 2015

15mm Ancients - ADLG resurrects the painting urge..

Having become increasingly enamoured of ADLG, I finally got around to buying and painting up some proper Carthaginian cavalry and elephants recently, have fudged both types with dubious Greek proxies and morphs for pretty much the best part of, erm, mumble mumble years.

The 200 point format of ADLG means you have an army with just 20-25 elements (around 35-40 bases in old DBX/FoG money, with infantry being 2-bases and cavalry, elephants and psiloi being singles), so adding an odd element here or there to an existing army is a simple way to tart it up a bit.
The pictures of both are now included in the 15mm gallery - sadly Corvus Belli are no longer being produced, but I think that Martin at Vexillia still has a handful of the elephants on sale.




Both will be making an appearance this weekend at a 24-player ADLG event at Central London - how long they will appear for in the battle reports is an entirely different question!.

30 Aug 2015

On the workbench....

Every now and then I remember that this website is basically a blog (and there is in fact a Blogger version of it was well), so this statement is true in a very literal sense as well), and so perhaps sometimes I should just make some entirely self-indulgent posts about what I'm up to right now.

So, in between updating this site and doing various BHGS things, I also am attempting to finish the following painting pile:

  • 2-3 x 28mm Swiss / Landsnecht Kiels for FoGR (including Arquebus "wings")
  • Updating some of my 15mm Greek & Cathaginian elephants with new versions for ADLG
  • A 28mm Oliver Cromwell (because one can't have too many 28mm Renaissance generals..)
  • 8 x 28mm Norman/Christian knights for Saga, plus a priest..
  • 2 bases of baggage to go with the Landsnecht Kiels
  • A pack of Mainforce 6mm modern British infantry 
  • A 15mm PBI WW2 Belgian army which has been stuck at the stage of being based and undercoated for about 8 years... 
  • 20-odd bases of 15mm Renaissance American Indians for FoGR
  • Another 10 or so bases of Eastern shot in 15mm for FoGR 
  • Casualties for the above... 
  • Oh, and casualties for the Kiel..
  • Boxes and barricades in 28mm for Malifaux
  • 20mm WW2 Us Heavy Weapon teams, for CHain of Command or Bolt Action
  • 4 x 15mm Scythed Chariots (no idea...) and 4 bases of 15mm Carthaginian Heavy Cavalry
  • A full 15mm Scots Renaissance army, to be everything from Covenanters to Jacobites
  • Loads of 20mm WW2 Germans, who are based and undercoated in Uniform Grey, but that's about it so far. 
  • Some 10mm ACW Union troops that I was donated (I already have far too many..) 
  • 5 x Modern Russian 6mm T90's - cheap GHQ in a bring and buy that I couldn't resist
  • 2 x 20mm WW2 buildings (MDF) to assemble
  • 16 bases of Polish/Russian Renaissance Shotte - undercoated, but now becalmed... 
  • A 10mm WW2 landing craft 

and that's all before I start thinking about rebasing stuff for different rulesets, or selling things on eBay..

How on earth I find time to update this website who knows !





17 Aug 2015

UK ADLG Yahoo Group started

Having received quite a few emails from other players across the UK who are either not on the ADLG forum, or who have struggled to register on it, I've now created a UK ADLG Yahoo Group to help connect UK-based players and see if this can help generate some more UK interest for UK-specific events and competitions

The Yahoo Group is online here


You can subscribe by emailing ukadlg-subscribe@yahoogroups.com

25 Jul 2015

L'Art de la Guerre - 5 games, and some serious thoughts about the UK Ancients scene

Back in June I took part in the 2nd L'Art de la Guerre "proper" competition at the BHGS Challenge in Oxford, using a Feudal German army in a Feudal themed period event. I've ended up writing in this preamble something of an essay on ADLG and the UK competition scene, but the reports are still here if you want to skip it !

The German army was pretty simple, reducing my opportunities to mess things up by trying to execute any sort of over complicated plan, and the end result was fairly successful as well - as you can see in these 5 match reports, complete with rules hints and the usual captions and expert analysis from Hannibal.


The Essay starts here... 

This was my first serious session of ADLG, battle-testing the rules in a proper competition setting and I'm delighted to report that - probably unsurprisingly given their long pedigree in France - they emerged pretty much fully unscathed, with the QR sheet barely needed by the end of the weekend.

The other good news was that by the middle of the event I was starting to "play the game" (and enjoy it) rather than "playing the rules" - a quick leaning curve towards enjoying shoving ancients figures around once again.



The reason is probably because at the end of the day ADLG is mechanically extremely similar to DBx games, with pip dice and opposed combat rolls as the core mechanics, and so those familiar tactical problems about finding you have an over complex plan and too few pips to execute it, or that you have suffered a 6-1 combat result that has knocked a hole in you line and you need to shore it up quickly (or that the opposite has happened, and you need to work out how to exploit it!).

With the low base combat factors in ADLG it did initially feel that the role (or roll) of the dice was playing a bigger part in the outcome of the game that I was used to, but a bit of number crunching to reality-check this, and more importantly getting comfortable enough with the rules and mechanics so that I could start to concentrate on the proper tactical decisions and doing things to try and beat my opponent in the actual games rather than being 100% focused on the rules themselves was a hurdle that once I had crossed it, I was totally comfortable with. Playing at 300 points also helped a lot too as a couple of poorly timed 1-6 results make much less of a dent in a 34 unit army than a 22 unit one!



Ultimately ADLG is a well put together fun game, which has the huge advantages of being also fully battle-tested, competition-ready ruleset that is now being extremely widely played in France, Spain, and the US, making the possibility of proper international competitions once again something which I can look forward to attending.

It's also still a "new" set in the UK, so everyone playing is still on the bottom of the same learning curve and can test out new armies and tactics to try and find ways to use those long-ignored figures and units (looks longingly at large Avar army that got painted just as I lost the will to live with FoGAM..), and it also has a viable "short-form" game at 200 points as well as the FoGAM/DBx equivalent "long form" game at 300, so ADLG all in all should really be bang on trend for what people seem to be looking for in a game today.

Will it end up being so - I hope so, but that still needs some more takeup. My experience of the the UK Ancients scene has been to be part of it at an incredibly fortunate, or even spoilt maybe, period of time over the past 20 or so years, and to have benefited from being part of a community that embraced what was at the time a radical and wildly innovative, yet very simple (mechanically) modern ruleset in the shape of DBM, which came bursting onto the scene after several decades of rather tired, iterative updates 1st-through-7th sets (and derivatives thereof).

DBM however, because of it's success, became "played-out" for a lot (but not all) of the community, with most all jumping on the bandwagon of FoGAM - more I suspect on the basis that it allowed the community to stay together, socialising, drinking and pushing toy soldiers around together, but with a different set of intellectual challenges to underpin it after the challenges and puzzles inherent in DBM had all been all but overcome.

But, in the shift away from DBM, neither FoGAM (nor DBMM) ever seemed to quite capture the mass imagination of the community in the same way as the WRG to DBM transition did, and neither has proved to be the sweep-all-in-its-path behemoth that DBM was, nor have they developed the longevity, nor the enduring multi-national international appeal that DBM did in it's heyday either.  

Looking back, I'm not sure this is the "fault" of either ruleset - it may just be a historical accident that we all happened to be shoving pikemen and legionaries around when the first "modern" ruleset - that focused on command and control, not kit, that graded troops by their effect rather than their weapons, and which understood that simplicity of design was absolutely something worth sacrificing whole mountains of details in the pursuit of when it came to game design and philosophy.

My sense is that the UK scene is still, maybe subconsciously, waiting for another WRG-DBM transition Eureka! moment, when a radical new ruleset that tears up the past with a raft of game-changing innovations will once again be able to have a bloody good go at uniting the world wide community of Ancients gamers ... and until that time comes, every ruleset that doesn't fill those enormous boots will be judged, and rejected in favour of marking time with the familiarity of the status quo.

The underlying problem however, I suspect, is that we have already had the our Eureka! moment we will ever see - unlike the late 90's there are now just too many games in too many other periods where almost all possible innovations have already been released into he wild - and so that elusive new "innovative" system for Ancients that everyone is subconsciously waiting for has already become familiar.

Is ADLG that mythical system?

Emphatically not - it has huge nods to DBx, huge nods to FoG in its mechanics and design, and to be fair it makes no real claim to be innovative either. It has it's quirks, most notably that it is arguably a little more dice-dependent than FoGAM or DBx - but this is no accident, it's something that has been deliberately designed-in, and as long as you embrace it, it simply serves to add flavour, memorable moments and narrative colour to the ebb and flow of the game ... and most importantly of all, it helps prevent what is after all just a highly abstracted game played with toy soldiers being taken too seriously

Irrespective of what ADLG might lack in Eureka! innovations, it most certainly is an already-bomb-proof system that allows almost all types and flavours of armies to be played competitively. It uses slightly fewer figures than FoGAM or DBX, doesn't (really) need re-basing and most importantly it is already widely played in Europe, and is picking up steam in the US amongst the same crowd who used to be such keen participants in international DBM events.



If the UK Ancients crowd all could somehow get together, forget the trench-warfare of FoGAM vs DBMM, and take a collective decision that it would be better for all concerned to move en-mass to ADLG, in much the same was as seemed to happen with WRG-FoGAM, and then (almost) with DBM-FoGAM (and DBM-DBMM) then that international community that used to be such a cool thing to be a part of would suddenly be back, and the whole UK scene would be rolling dice, drinking beer and learning a brand new ruleset together once again.

The only two differences would be that this time, ADLG already has had almost all of the kinks beaten out of it by the French circuit so won't need near-term revisions, and that - for the first time - ADLG s a set that "hasn't been been invented here".

Only time will tell if these prove to be insurmountable obstacles....

OK, enough of the (unplanned) essay, and on with the reports! 

1 Mar 2015

New Rules, Same Incompetence? Romans take to the field under ADLG

The Legions of Roman take part in what is probably the first ever UK event for ancients ruleset L'Art de la Guerre. They play Indians, Middle Romans and Palmyrans in three tightly themed standard sized games in one day.



The rules are translated from French, but did the Romans find it was all Greek to them ?



Find out for yourself in a series of 3 reports with lots of rules-learning tips in there too

1 Dec 2014

Corvus Belli miniatures - listing updated

I've just updated the 15mm Suppliers listings for the Corvus Belli range, after the manufacturer suspended production "indefinitely" in Autumn 2014.

Vexillia have now bought up the entire current stock of 15mm ancient and medieval ranges from the manufacturer in Spain, so what Martin has in store is all that is left in the world basically.

The ranges cover/covered Marian & Imperial Rome and some related armies such as Spanish, Numidians, Kappadocians, Carthaginians as well as a well regarded 100YW range. The figures are sold in packs of 8, with 6-8 variants per pack that are compatible with Essex in size but can sometimes be touch more chubby and short - but also have a more variety and character.


(Corvus Belli Spanish in action) 

Get 'em while they last... !

24 Oct 2014

L'Art de la Guerre - new Ancients rules, reviewed...

A short battle report and review of the "new" (well, new to English translation, but actually the third edition) of L'Art de la Guerre Ancients rules is now on this site.



Hopefully it will give you a bit of a flavour of what seems a very enjoyable, familiar-yet-different set of rules.


3 May 2014

15mm Renaissance comparison photos added

I've added a few shots of the Donnington Louis XIV figures from the previous post into the 15mm Comparison gallery - so you can see them against Essex, Hallmark and Lurkio figures for scale.


They look to be a good match for Lurkio's range, but not so close to the others. 


17 Nov 2012

The Jacobite 15mm ranges find a new home..

At Warfare today I discovered that the Jacobite Miniatures ranges formerly carried by Stronghold have found a new home - the moulds for the ranges previously sold by Stronghold have now been acquired by a chap who plays at the Wargames Association of Reading club, and are gradually going back onsale under the name Elite Wargames And Models.

Apparently they got basically a load of unmarked moulds from Stronghold, and so are gradually working through the moulds they have to try and piece together the ranges. They have no website as yet, but one is probably coming - in the meantime they can be reached at elitewargamesmodels@gmail.com. So, I guess email them for a list of the figures they are selling right now.

Here are some pictures of them in the bare metal:


Compared to Essex figures (below)

 Compared to Peter Pig figures (below)

 and compared to Old Glory Figures (below)


I've also updated the Renaissance and Ancients manufacturers directories with the new details.




16 Sept 2012

4 Ancients Reports from Lisbon 2012

After a rather long break from the pre-gunpowder world, Madaxeman.com is pleased to bring you 4 new reports from the 2012 ITC in Lisbon, in which Hannibal himself takes command of a Carthaginian army and take on Alexander the Great, two lots of R*m*ns, and some Seleukids

The reports can be found here

They include all of the traditional rubbish, some new bits from Twitter and a short video analysis of the Alexandrian army strengths and weaknesses too.


As Hannibal was actually commanding the Carthaginian army, I have been forced to draft in some almost-as-tough-as-Hannibal hard men to give the post match analysis and attempt to critique the perfection which was Hannibal's battle plan. So get ready for insightful comments from Chuck Norris, Jack Bauer, Clint Eastwood and Jason Statham as well...

2 May 2012

FOUR voting and rating systems now online..

Madaxeman.com has gone Voting Crazy with FOUR separate online interactive rating systems now operating, for 15mm Renaissance Figures, 15mm Ancients Manufacturers, 20mm Moderns and now, 10mm ACW Manufacturers.

All these pages feature comprehensive manufacturer listings, links to their sites, an online rating system you can vote in, and details of what ranges they carry (apart from the ACW one, where of course they all have both Union and Confederates - and you don't need me to tell you that I suspect...).


31 Jan 2012

FoG:AM after a 1-year break! Thoughts and observations..

I played a game of FoG:AM last night, for the first time in probably over a year (Warfare 2010 was my last competitive game of Ancients). Having been deeply submerged in the world of FoG Renaissance for the past 12 months it was a very interesting experience to get back on the Ancients horse again, and try and compare the two sets from the perspective of FoG:R.

Firstly, it wasn't a "standard" game - instead it was in our club competition which involves 2-hour 650 point games played out on a 4x3 playing surface. My pick for the competition was Han Chinese, selected as I own the army but I don't remember ever using them in FoG Ancients at all (well, certainly not as Chinese... I think some of them have pretended to be Koreans or similar!).


My opponent was a Classical Indian army, with rather a lot more units than me (13 to my 8) and who had (also) selected the "Regular" (or is it called "Drilled"?) option for the 9 units of foot bows and warriors in the army. Another interesting angle to the competition is that it is a league, with the same choice of army throughout but the opportunity to change the list each game - so you can pick an army to match up against your opponents choice each game. Knowing I was facing Indians I had therefore elected to take 6 units of armoured foot, 1 skirmishing foot and the compulsory 4 Cavalry - and an IC, giving my army a shield of invulnerability to shooting. I had also picked some portable obstacles, but then found out they had no effect against Elephants (doh!) so that was 27 points wasted straight away!

The 4x3 board (with 8"/12" deployment zones and only a 4" "zone of fear" near each edge) certainly reduced the amount of messing around before we got stuck in, although both armies had brought only one unit of skirmishers along anyway. It certainly added weight in my mind to the argument that 800 AP and 6'x4' is not the optimum mix of troop numbers and table size for 15mm FoG:AM games. 

As a comparison to FoG:R the biggest thing that struck me right from the off, and again and again throughout the game was  was just how incredibly maneuverable both sides units of infantry were. With all that drilled medium foot on table, the 1-base sidestep, forming columns, turning and moving sideways and expanding out either side. At times it seemed like we were playing a mega-sized DBA game in which we could just pick up and move the individual bases as we wished, as there seemed to be nothing that these highly trained circus performers could not do!

The upshot of this was that in the (rather limited) pre-combat manoeuvring phase of the game I was able to almost totally reorganise my army so the mix of units when the two lines clashed was almost entirely different to that when I deployed - again reminiscent of that bit in a DBx game where a good set of pips allows you to do a huge element-by-element matchup reshuffle just prior to combat. My opponent also did a fair amount of this too, and was only constrained from doing more by the physical logjam of 13 units on a 4' frontage and of course the futility of swapping one 8-strong Bw/Sw infantry unit for another !



Overlaps - counting both ranks - were also a bit of a nasty surprise, as I found myself assuming wrongly that my better quality troops would win out against wider formations of enemy bases. 

With my own shooting being almost useless (1 rank of crossbows at best...) my game plan relied on doing everything I could to survive the enemy shooting (placing my IC in the right place, working hard to ensure rear support and especially to narrow my units frontage as they charged home) and crossing my fingers, as the opposition rolled lots of dice and hoped for me to fail the Cohesion Tests. The IC played a huge part in surviving the enemy shooting (which is still odd really when you come to think of it) but ultimately this phase of the game was a lot more one-sided than FoG:R as it was all about my opponent rolling lots of dice and hoping I would fail a test - my role was kinda passive.  

Then, once I had committed my forces to combat it was all about the dice, winning by small margins and hoping to force the enemy to take lots of cohesion tests. This is what decided almost all the combats, as in a mutual destruction (yes!!) I can only remember one (or maybe two?) units breaking from base losses, which is again a massive difference to FoG:R where I suspect most of the broken units in the games I have played in break through base losses rather than three consecutive Cohesion test failures. 

What was the biggest difference to FoG:R? Out of all the things I've listed, the biggest one I keep coming back to is the extreme, nay, ridiculous ability of (drilled) units to hop,skip, jump and shimmy their way around the table. In FoG:R infantry simply don't do that - formations stay as fixed-width formations (by and large), infantry don't move as far anyway, and they certainly cannot turn and move. That to me makes FoG:R a far, far better game for recreating the look and feel of a historical battle. 

Having the ability to redeploy pretty much at will (Drilled MF + an IC means you can turn and move on a roll of 5 or more) was kinda fun, but it also meant the rules would have worked almost as well if the bases were representing squadrons of X-wing and Tie-fighters clashing around the gravity well of a rogue planet somewhere in deep space, rather than Han Chinese Close Combat infantry charging home against Indian Longbowmen on the edge of a forest on a battlefield somewhere presumably in the Himalayan foothills!

Playing AM at 650 AP on a 4x3 is a lot more fun than chasing LH around a 6x4 - but I think I'll still be sticking with FoG:R for any full-weekend competitions the foreseeable future ! 


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