In yet another impressive addition to my globetrotting gaming career, Croydon is added to the roll call of infamy in a 4-round fixed master Malifaux tournament.
Being in too much of a hurry to try and play the game to manage to remember to take a full set of photos, there are nevertheless some vaguely amusing captions here, and the beginnings of some analysis as well. A first for everything...
See how the Spider Man did in the reports
Showing posts with label battle report. Show all posts
Showing posts with label battle report. Show all posts
7 Nov 2015
25 Jul 2015
L'Art de la Guerre - 5 games, and some serious thoughts about the UK Ancients scene
Back in June I took part in the 2nd L'Art de la Guerre "proper" competition at the BHGS Challenge in Oxford, using a Feudal German army in a Feudal themed period event. I've ended up writing in this preamble something of an essay on ADLG and the UK competition scene, but the reports are still here if you want to skip it !
The German army was pretty simple, reducing my opportunities to mess things up by trying to execute any sort of over complicated plan, and the end result was fairly successful as well - as you can see in these 5 match reports, complete with rules hints and the usual captions and expert analysis from Hannibal.
This was my first serious session of ADLG, battle-testing the rules in a proper competition setting and I'm delighted to report that - probably unsurprisingly given their long pedigree in France - they emerged pretty much fully unscathed, with the QR sheet barely needed by the end of the weekend.
The other good news was that by the middle of the event I was starting to "play the game" (and enjoy it) rather than "playing the rules" - a quick leaning curve towards enjoying shoving ancients figures around once again.
The reason is probably because at the end of the day ADLG is mechanically extremely similar to DBx games, with pip dice and opposed combat rolls as the core mechanics, and so those familiar tactical problems about finding you have an over complex plan and too few pips to execute it, or that you have suffered a 6-1 combat result that has knocked a hole in you line and you need to shore it up quickly (or that the opposite has happened, and you need to work out how to exploit it!).
With the low base combat factors in ADLG it did initially feel that the role (or roll) of the dice was playing a bigger part in the outcome of the game that I was used to, but a bit of number crunching to reality-check this, and more importantly getting comfortable enough with the rules and mechanics so that I could start to concentrate on the proper tactical decisions and doing things to try and beat my opponent in the actual games rather than being 100% focused on the rules themselves was a hurdle that once I had crossed it, I was totally comfortable with. Playing at 300 points also helped a lot too as a couple of poorly timed 1-6 results make much less of a dent in a 34 unit army than a 22 unit one!
Ultimately ADLG is a well put together fun game, which has the huge advantages of being also fully battle-tested, competition-ready ruleset that is now being extremely widely played in France, Spain, and the US, making the possibility of proper international competitions once again something which I can look forward to attending.
It's also still a "new" set in the UK, so everyone playing is still on the bottom of the same learning curve and can test out new armies and tactics to try and find ways to use those long-ignored figures and units (looks longingly at large Avar army that got painted just as I lost the will to live with FoGAM..), and it also has a viable "short-form" game at 200 points as well as the FoGAM/DBx equivalent "long form" game at 300, so ADLG all in all should really be bang on trend for what people seem to be looking for in a game today.
Will it end up being so - I hope so, but that still needs some more takeup. My experience of the the UK Ancients scene has been to be part of it at an incredibly fortunate, or even spoilt maybe, period of time over the past 20 or so years, and to have benefited from being part of a community that embraced what was at the time a radical and wildly innovative, yet very simple (mechanically) modern ruleset in the shape of DBM, which came bursting onto the scene after several decades of rather tired, iterative updates 1st-through-7th sets (and derivatives thereof).
DBM however, because of it's success, became "played-out" for a lot (but not all) of the community, with most all jumping on the bandwagon of FoGAM - more I suspect on the basis that it allowed the community to stay together, socialising, drinking and pushing toy soldiers around together, but with a different set of intellectual challenges to underpin it after the challenges and puzzles inherent in DBM had all been all but overcome.
But, in the shift away from DBM, neither FoGAM (nor DBMM) ever seemed to quite capture the mass imagination of the community in the same way as the WRG to DBM transition did, and neither has proved to be the sweep-all-in-its-path behemoth that DBM was, nor have they developed the longevity, nor the enduring multi-national international appeal that DBM did in it's heyday either.
Looking back, I'm not sure this is the "fault" of either ruleset - it may just be a historical accident that we all happened to be shoving pikemen and legionaries around when the first "modern" ruleset - that focused on command and control, not kit, that graded troops by their effect rather than their weapons, and which understood that simplicity of design was absolutely something worth sacrificing whole mountains of details in the pursuit of when it came to game design and philosophy.
My sense is that the UK scene is still, maybe subconsciously, waiting for another WRG-DBM transition Eureka! moment, when a radical new ruleset that tears up the past with a raft of game-changing innovations will once again be able to have a bloody good go at uniting the world wide community of Ancients gamers ... and until that time comes, every ruleset that doesn't fill those enormous boots will be judged, and rejected in favour of marking time with the familiarity of the status quo.
The underlying problem however, I suspect, is that we have already had the our Eureka! moment we will ever see - unlike the late 90's there are now just too many games in too many other periods where almost all possible innovations have already been released into he wild - and so that elusive new "innovative" system for Ancients that everyone is subconsciously waiting for has already become familiar.
Is ADLG that mythical system?
Emphatically not - it has huge nods to DBx, huge nods to FoG in its mechanics and design, and to be fair it makes no real claim to be innovative either. It has it's quirks, most notably that it is arguably a little more dice-dependent than FoGAM or DBx - but this is no accident, it's something that has been deliberately designed-in, and as long as you embrace it, it simply serves to add flavour, memorable moments and narrative colour to the ebb and flow of the game ... and most importantly of all, it helps prevent what is after all just a highly abstracted game played with toy soldiers being taken too seriously
Irrespective of what ADLG might lack in Eureka! innovations, it most certainly is an already-bomb-proof system that allows almost all types and flavours of armies to be played competitively. It uses slightly fewer figures than FoGAM or DBX, doesn't (really) need re-basing and most importantly it is already widely played in Europe, and is picking up steam in the US amongst the same crowd who used to be such keen participants in international DBM events.
If the UK Ancients crowd all could somehow get together, forget the trench-warfare of FoGAM vs DBMM, and take a collective decision that it would be better for all concerned to move en-mass to ADLG, in much the same was as seemed to happen with WRG-FoGAM, and then (almost) with DBM-FoGAM (and DBM-DBMM) then that international community that used to be such a cool thing to be a part of would suddenly be back, and the whole UK scene would be rolling dice, drinking beer and learning a brand new ruleset together once again.
The only two differences would be that this time, ADLG already has had almost all of the kinks beaten out of it by the French circuit so won't need near-term revisions, and that - for the first time - ADLG s a set that "hasn't been been invented here".
Only time will tell if these prove to be insurmountable obstacles....
OK, enough of the (unplanned) essay, and on with the reports!
The German army was pretty simple, reducing my opportunities to mess things up by trying to execute any sort of over complicated plan, and the end result was fairly successful as well - as you can see in these 5 match reports, complete with rules hints and the usual captions and expert analysis from Hannibal.
The Essay starts here...
The other good news was that by the middle of the event I was starting to "play the game" (and enjoy it) rather than "playing the rules" - a quick leaning curve towards enjoying shoving ancients figures around once again.
The reason is probably because at the end of the day ADLG is mechanically extremely similar to DBx games, with pip dice and opposed combat rolls as the core mechanics, and so those familiar tactical problems about finding you have an over complex plan and too few pips to execute it, or that you have suffered a 6-1 combat result that has knocked a hole in you line and you need to shore it up quickly (or that the opposite has happened, and you need to work out how to exploit it!).
With the low base combat factors in ADLG it did initially feel that the role (or roll) of the dice was playing a bigger part in the outcome of the game that I was used to, but a bit of number crunching to reality-check this, and more importantly getting comfortable enough with the rules and mechanics so that I could start to concentrate on the proper tactical decisions and doing things to try and beat my opponent in the actual games rather than being 100% focused on the rules themselves was a hurdle that once I had crossed it, I was totally comfortable with. Playing at 300 points also helped a lot too as a couple of poorly timed 1-6 results make much less of a dent in a 34 unit army than a 22 unit one!
Ultimately ADLG is a well put together fun game, which has the huge advantages of being also fully battle-tested, competition-ready ruleset that is now being extremely widely played in France, Spain, and the US, making the possibility of proper international competitions once again something which I can look forward to attending.
It's also still a "new" set in the UK, so everyone playing is still on the bottom of the same learning curve and can test out new armies and tactics to try and find ways to use those long-ignored figures and units (looks longingly at large Avar army that got painted just as I lost the will to live with FoGAM..), and it also has a viable "short-form" game at 200 points as well as the FoGAM/DBx equivalent "long form" game at 300, so ADLG all in all should really be bang on trend for what people seem to be looking for in a game today.
Will it end up being so - I hope so, but that still needs some more takeup. My experience of the the UK Ancients scene has been to be part of it at an incredibly fortunate, or even spoilt maybe, period of time over the past 20 or so years, and to have benefited from being part of a community that embraced what was at the time a radical and wildly innovative, yet very simple (mechanically) modern ruleset in the shape of DBM, which came bursting onto the scene after several decades of rather tired, iterative updates 1st-through-7th sets (and derivatives thereof).
DBM however, because of it's success, became "played-out" for a lot (but not all) of the community, with most all jumping on the bandwagon of FoGAM - more I suspect on the basis that it allowed the community to stay together, socialising, drinking and pushing toy soldiers around together, but with a different set of intellectual challenges to underpin it after the challenges and puzzles inherent in DBM had all been all but overcome.
But, in the shift away from DBM, neither FoGAM (nor DBMM) ever seemed to quite capture the mass imagination of the community in the same way as the WRG to DBM transition did, and neither has proved to be the sweep-all-in-its-path behemoth that DBM was, nor have they developed the longevity, nor the enduring multi-national international appeal that DBM did in it's heyday either.
Looking back, I'm not sure this is the "fault" of either ruleset - it may just be a historical accident that we all happened to be shoving pikemen and legionaries around when the first "modern" ruleset - that focused on command and control, not kit, that graded troops by their effect rather than their weapons, and which understood that simplicity of design was absolutely something worth sacrificing whole mountains of details in the pursuit of when it came to game design and philosophy.
My sense is that the UK scene is still, maybe subconsciously, waiting for another WRG-DBM transition Eureka! moment, when a radical new ruleset that tears up the past with a raft of game-changing innovations will once again be able to have a bloody good go at uniting the world wide community of Ancients gamers ... and until that time comes, every ruleset that doesn't fill those enormous boots will be judged, and rejected in favour of marking time with the familiarity of the status quo.
The underlying problem however, I suspect, is that we have already had the our Eureka! moment we will ever see - unlike the late 90's there are now just too many games in too many other periods where almost all possible innovations have already been released into he wild - and so that elusive new "innovative" system for Ancients that everyone is subconsciously waiting for has already become familiar.
Is ADLG that mythical system?
Emphatically not - it has huge nods to DBx, huge nods to FoG in its mechanics and design, and to be fair it makes no real claim to be innovative either. It has it's quirks, most notably that it is arguably a little more dice-dependent than FoGAM or DBx - but this is no accident, it's something that has been deliberately designed-in, and as long as you embrace it, it simply serves to add flavour, memorable moments and narrative colour to the ebb and flow of the game ... and most importantly of all, it helps prevent what is after all just a highly abstracted game played with toy soldiers being taken too seriously
Irrespective of what ADLG might lack in Eureka! innovations, it most certainly is an already-bomb-proof system that allows almost all types and flavours of armies to be played competitively. It uses slightly fewer figures than FoGAM or DBX, doesn't (really) need re-basing and most importantly it is already widely played in Europe, and is picking up steam in the US amongst the same crowd who used to be such keen participants in international DBM events.
If the UK Ancients crowd all could somehow get together, forget the trench-warfare of FoGAM vs DBMM, and take a collective decision that it would be better for all concerned to move en-mass to ADLG, in much the same was as seemed to happen with WRG-FoGAM, and then (almost) with DBM-FoGAM (and DBM-DBMM) then that international community that used to be such a cool thing to be a part of would suddenly be back, and the whole UK scene would be rolling dice, drinking beer and learning a brand new ruleset together once again.
The only two differences would be that this time, ADLG already has had almost all of the kinks beaten out of it by the French circuit so won't need near-term revisions, and that - for the first time - ADLG s a set that "hasn't been been invented here".
Only time will tell if these prove to be insurmountable obstacles....
OK, enough of the (unplanned) essay, and on with the reports!
Labels:
15mm ancients,
ADLG,
battle report,
medieval,
Viking 15mm
30 May 2015
The English Civil War - 3 FoGR Match Reports
The plain-as-bread Parliamentarian army take on three opponents in a 1-day competition in the heart of the Kings Country - Oxford.
See how Renaissance Hannibal and Oliver Cromwell square up in the post-match reviews, and scratch your head as to how many Youtube videos that do not feature members of the Sealed Knot can be shoehorned into the three reports of some of the most vanilla armies every to take the field.
See how Renaissance Hannibal and Oliver Cromwell square up in the post-match reviews, and scratch your head as to how many Youtube videos that do not feature members of the Sealed Knot can be shoehorned into the three reports of some of the most vanilla armies every to take the field.
And, potatoes on bases... Say no more!
Labels:
battle report,
FoGR,
match reports,
Renaissance,
TYW
19 Apr 2015
Spring Showdown - Malifaux match reports
4 more almost incomprehensible Malifaux battle reports, with a big pink flying baby with a bad case of piles, hot chicks in leather with big swords, re-animating snipers in a childs playroom and a cast of thousands of mechanical spiders all creating confusion in deepest Essex.
The only thing you will probably recognise and understand is the crushing incompetence, the bitter taste of defeat and the withering analysis from Steampunk Hannibal
The only thing you will probably recognise and understand is the crushing incompetence, the bitter taste of defeat and the withering analysis from Steampunk Hannibal
Labels:
Arcanist,
battle report,
essex,
Malifaux
1 Mar 2015
New Rules, Same Incompetence? Romans take to the field under ADLG
The Legions of Roman take part in what is probably the first ever UK event for ancients ruleset L'Art de la Guerre. They play Indians, Middle Romans and Palmyrans in three tightly themed standard sized games in one day.
The rules are translated from French, but did the Romans find it was all Greek to them ?
Find out for yourself in a series of 3 reports with lots of rules-learning tips in there too
The rules are translated from French, but did the Romans find it was all Greek to them ?
Find out for yourself in a series of 3 reports with lots of rules-learning tips in there too
Labels:
15mm ancients,
ADLG,
battle report,
dominate roman,
rome
6 Feb 2015
Mei the force be with you - Malifaux Battle Report
In the 2nd ever Malifaux report on this site, Evil Steampunk-magic-using Marxist Drug-runner Mei Feng takes on a man on a horse and his big fat Edward Scissorhands best friend in a strange urban cowboy landscape as two players struggle again to get to grips with what the hell they are up to ..
There is kung-fu, there are dogs and eagles, there is a Sikh with a machine gun and there is a lawyer (sending guns and money..?).
Who knows what it all means - but as long as everything gets set on fire, it will surely all be good in the end!
There is kung-fu, there are dogs and eagles, there is a Sikh with a machine gun and there is a lawyer (sending guns and money..?).
Who knows what it all means - but as long as everything gets set on fire, it will surely all be good in the end!
Labels:
battle report,
Malifaux,
steampunk
25 Jan 2015
The Danes at Warfare 2014 - top table action!
The last event of 2014, and the Early Danes get yet another outing at FoGR down by the banks of the Thames in sunny (cold and dark) Reading.
In four thrilling match reports they take on everyone in the world, from the Indians to the English, all whilst doing their very best to shoehorn references to bacon and Carlsberg into the narrative at every opportunity....and end up doing surprisingly well !
Lots of pictures, some barely-relevant YouTube videos and some very odd things to buy from Amazon as well all grace the reports - so, grab yourself some pancakes and maple syrup, pull up a chair and dig in!
In four thrilling match reports they take on everyone in the world, from the Indians to the English, all whilst doing their very best to shoehorn references to bacon and Carlsberg into the narrative at every opportunity....and end up doing surprisingly well !
Lots of pictures, some barely-relevant YouTube videos and some very odd things to buy from Amazon as well all grace the reports - so, grab yourself some pancakes and maple syrup, pull up a chair and dig in!
Labels:
15mm,
battle report,
fog competition,
FoGR,
match reports,
Renaissance,
warfare reading
7 Dec 2014
A Double Dose of Piracy!
One of the most inept yet strangely effective armies in my inventory makes a return in a 500AP FoGR Doubles competition, as the Pirates sail into view yet again.
Marvel at the depth plumbed by the puns, shake in fear at the assault of poor jokes and fall asleep counting the number of times the men say "arrr!" as the Pirates engage in 4 games of hand to hand fighting and general bloodthirsty carnage in which the lowest percentage of casualties suffered by any of the combatants in any game hovers around the 45% mark....
Marvel at the depth plumbed by the puns, shake in fear at the assault of poor jokes and fall asleep counting the number of times the men say "arrr!" as the Pirates engage in 4 games of hand to hand fighting and general bloodthirsty carnage in which the lowest percentage of casualties suffered by any of the combatants in any game hovers around the 45% mark....
Labels:
battle report,
FoGR,
pirate
21 Nov 2014
Another ADLG Game...
This time it's another usually rubbish army, the Galatians, who take on an enemy Carthaginian army in a very short battle report that features a really good curry.
Labels:
ADLG,
battle report,
early carthaginian,
galatian
5 Nov 2014
The Worlds, in Koblenz - 6 FoGR Match Reports
The Worlds in Germany - a brave Swedish army sails on a sea of beer and model railway fetishism towards a date with dice, destiny and pork-based catering products by the side of the Rhine in not-that-sunny Koblenz
The end result is 6 full match reports containing a full suite of the internet's entire content of German comedy video interludes, and some intriguing analysis from Renaissance Hannibal and the much-loved Princess of Sweden.
Enjoy The Worlds in Germany... preferably with a beer and a pretzel in hand
The end result is 6 full match reports containing a full suite of the internet's entire content of German comedy video interludes, and some intriguing analysis from Renaissance Hannibal and the much-loved Princess of Sweden.
Enjoy The Worlds in Germany... preferably with a beer and a pretzel in hand
Labels:
battle report,
FoGR,
Swedish,
TYW
3 Aug 2014
Saga in London!
After far too long a gap, finally some new updated material for this website - Saga Vikings in 3 separate match reports against Jomsvikings, normal Vikings and Franks.
I've endeavoured to take photos of the Battle Boards and explain what choices I made and why throughout the reports - hopefully it makes sense as a concept, although as you will find out the actual choices themselves appear to leave a little to be desired....
Labels:
battle report,
central london wargames club,
reports,
Saga,
viking
26 Jun 2014
Match Reports of The Dutch at Campaign 2014
In a report spanning 5 pages and almost 10,000 words, you can revel in the exploits of possibly the blandest army ever to take the field on this website, the Dutch (of the 80 Years War - no, me neither) as they duplicate their World Cup heroics and take on a limited themed pool of other similar but generally better armies in a competition in which the last army to be used was the decidedly non-dull Pirates.
Have a look at whether lots of average troops can actually take on lots of Superior ones - and be amazed at how infrequently a 35 point ship can feature in 5 consecutive battle reports.
Wake up and Smell the Edam !!
Have a look at whether lots of average troops can actually take on lots of Superior ones - and be amazed at how infrequently a 35 point ship can feature in 5 consecutive battle reports.
Wake up and Smell the Edam !!
Labels:
15mm,
battle report,
FoG Tournament,
FoGR,
Renaissance
20 May 2014
Match Reports from Oxford 2014
The wild and breechless Scots Royalists are coming down the mountain to raid rural Oxfordshire!
See how they fared in three comprehensive battle reports, with smatterings of the noble Scottish language embedded in them, together with videos from Al Murray, Robin Williams, Horrible Histories and The Clash.
See how they fared in three comprehensive battle reports, with smatterings of the noble Scottish language embedded in them, together with videos from Al Murray, Robin Williams, Horrible Histories and The Clash.
Then lay back and revel in some truly "fan-dabee-dozee" post match analysis (yes, you do know what's coming next..!), but a word of warning - do try and avoid clicking on poor wee Jimmy if you are about to eat.
Enjoy!
Labels:
battle report,
fog competition,
FoGR,
peter pig,
Renaissance
16 Dec 2013
3 extremely well-plastered Match Reports..
Coming hot on the heels of the last lot, here are 3 more hardworking, professionally crafted well put together match reports that not only amuse and entertain, they also sweep up after they have finished and save up the earnings from ad impressions to send it back to their families
Yes, it's a Polish Army riding to the rescue in three reports from the Milton Keynes round of the Southern League 2013 !
Yes, it's a Polish Army riding to the rescue in three reports from the Milton Keynes round of the Southern League 2013 !
Labels:
15mm,
battle report,
FoGR,
polish
25 Oct 2013
That Pope is Far Away!
More one day action with the big boys toys, as Tilly tries to take on three opponents in a 25mm style TYW thingy at Farnborough 2013
Does the Pope end up on a rope? Or will he manage to slip away...!
Does the Pope end up on a rope? Or will he manage to slip away...!
Labels:
battle report,
FoGR,
TYW
12 Oct 2013
The French go to Southampton
A textbook Italian Wars French army, containing the mandatory Mikes Models Swiss Pike Kiel takes on three opponents in one day in the Southern League round held in Southampton.
See all the usual stuff, with the added bonus this time of a new commander for the French Army being deployed and using his extensive linguistic skills to explain his success - or lack of it perhaps..?
See all the usual stuff, with the added bonus this time of a new commander for the French Army being deployed and using his extensive linguistic skills to explain his success - or lack of it perhaps..?
Labels:
15mm,
battle report,
field of glory french france,
FoGR
11 Apr 2013
The Maratha In The Southern League
Don "The Don" McHugh organised a round of the Southern League one-day FoGR competition in chilly Clevedon recently and this encouraged me to field yet another new army (made up of rather dubiously morphed old figures) - the Maratha.
Now, in 3 fully detailed and historically accurate match reports you can see how the Renaissance Indians did against Samurai, Jin Chinese and finally full widescreen Technicolor Aztecs.
The reports also feature expert critique and analysis from a new member of the Madaxeman.com Pundits Panel, our resident expert on Indian armies, the legendary General and Indian King Hannibalipuripathi
Labels:
15mm,
batreps,
battle report,
fog competition,
FoG Tournament,
FoG:R
16 Jan 2013
Field of Glory Renaissance Battle Reports From Southern League Oxford 2013 - Game 1
In a blistering 10 day turnaround, three full and multimedia-rich Field of Glory Renaissance Battle Reports From round 1 of the Southern League in Oxford have appeared online already!
Marvel as the Hungarians get a bellyful of Ottomans, Mamluks and a very tasty Hungarian Civil War in this 3-game one-day competition with pre-set terrain.
See how an all mounted army performs in these three reports
Marvel as the Hungarians get a bellyful of Ottomans, Mamluks and a very tasty Hungarian Civil War in this 3-game one-day competition with pre-set terrain.
Labels:
battle report,
FoGR
2 Jan 2013
Reports from Warfare 2012
The Early Danes field more Cuirassiers than you can safely shake a stick at, and take to the field after a hearty fry-up (appropriately enough) in Warfare 2012 - a themed FoG:R competition - and take on Transylvanians, Swedes, Jin Chinese and some Austrians
The reports features two full-fat deep fried reports, one half-fat and a final lite version using only bacon flavourings instead of real bacon.
You will also have the opportunity to order a range of tasty bacon-flavoured snacks from eBay to consume whilst reading.
Labels:
battle report,
FoGR,
warfare reading
16 Nov 2012
Buono Estente Oxford 2012 !
There is a veritable flurry of activity on this website this week as two sets of photos get immediately followed up by FOUR match reports, where the Imperial Spanish take on Transylvanians, French , Swedes and more Swedes in a themed TYW competition in which I was the "Catholic" half of a pair - with my team-mate being the Protestant. 4 games against Protestant armies was the result...
See how the forces of the Infante did in this near incomprehensible (other than to anyone who remembers the Fast Show) report.
Scorchio!!
See how the forces of the Infante did in this near incomprehensible (other than to anyone who remembers the Fast Show) report.
Scorchio!!
Labels:
battle report,
fog competition,
FoGR,
Renaissance,
TYW
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